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Post by swordwind on Aug 28, 2010 18:21:36 GMT -5
Exactly what I meant.
I agree with most of the list. All the current jewelry (diamonds, gold) should be higher, but basic jewelry sounds about right. Other items will be subject to a huge degree of variance. I like Flag's idea for consumables, though. We can sidestep the logic issue of tats being so expensive by claiming that they are magic/enchanted tats, I guess.
You understood me pretty well, regarding the slaves. I did note, however, that maxing a class should also give a bonus. So, if your Maid hits 100% overall, maybe +50g.
Room pricing sounds reasonable. Furniture pricing will be all over the place.
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Post by swordwind on Aug 28, 2010 18:26:24 GMT -5
Well, what do you mean by upgrade? I think Slack's suggestion for adding rooms seems well priced. Do you mean increasing the soft ceiling of the max number of rooms for a home?
Buying new homes should be very expensive, though.
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Post by flagnine1 on Aug 28, 2010 18:32:01 GMT -5
say when you are done with the shack and need a bigger house say one with upto 4 rooms and 3 master bedrooms is 1000g enough or should it be more.
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Post by swordwind on Aug 28, 2010 18:48:58 GMT -5
I think I understand what you're saying.
Currently, a house will have a basic number of rooms when you purchase it. You're saying that you can add rooms, but for any house, you can only add so many rooms. If you want more space, you need to buy another house.
You're asking what would the cost of buying another house be, right?
I think it depends on what bonuses the house would give (Daisy has stated that different houses will have different benefits, and I whole-heartedly approve). Furthermore, I think that certain houses should be able to have certain additions that others wouldn't. For example, you shouldn't be able to add a forge to a shack, but an apartment downtown won't have space for animal pits.
With this in mind, I think you should be able to purchase a 'Wing' addition to a house to increase the max number of rooms that house can contain. A price around 1000g should be fine for that, and I think several other homes should be purchasable for the 1000g-1500g range.
In short, most houses aren't any better than another overall, just different. Of course, there should be a few exceptions to this rule, some truly amazing houses with very high prices.
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Post by slackerfuu on Aug 28, 2010 21:16:27 GMT -5
we might wanna wait until we see where the houses are before determining prices for them. yeah, the bigger the house the more expensive generally, but if it's practically falling off a cliff the price'd be reduced.
i'll update the first list at some point. later tonight or tomorrow probly. depending on how much ends up being decided.
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Post by swordwind on Aug 29, 2010 14:50:41 GMT -5
Of course. I think I was reasonable in my deductions, and accounted for factors such as the ones you listed, though.
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Post by slackerfuu on Aug 30, 2010 14:08:14 GMT -5
put an updated list of prices in my first post. will update it every once in a while. if i forget anything that's been 'decided' lemme know.
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Post by swordwind on Aug 30, 2010 14:51:16 GMT -5
Sounds good.
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Post by bloodly on Sept 2, 2010 0:37:48 GMT -5
Seems to me we can't really figure the pricing till we figure out whether the current training rate is good or not. As it is, I regard it as absolutely fucking abysmal. 300 actions(3 training, then sleep, not counting failed sleep) to max one thing is terrible. And that's not counting trying to make money, which usually doesn't raise skills at all.
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sotf
Junior Member
Posts: 72
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Post by sotf on Sept 4, 2010 19:58:25 GMT -5
Agreed, the training rate is slow, especially since to complete any training you'd need 3 times that if you could get the assistants to work on the other skills.
Money rate is also almost agonizingly slow if you need anything.
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Post by docclox on Sept 11, 2010 16:51:36 GMT -5
I have to say, I quite like the training rate as it is. It is slow, certainly, but that just means you have to put a bit of work in to get a girl trained as you would like her.
It could probably be speeded up, and I think when class hierarchies get going, it may be necessary to do just that. All the same, I'd hate to see things speed up by too much.
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sotf
Junior Member
Posts: 72
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Post by sotf on Sept 19, 2010 13:03:41 GMT -5
Perhaps a modifier of some sort. Each time in a row that the same training is done ups the gain slightly. In total, if you use normal training you'd probably get 3 extra points in it (+1 from the second and +2 from the 3rd before she'd need rest).
For gold, the issue becomes when you compare it to other things in the game, for example the brands.
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Post by docclox on Sept 19, 2010 14:30:49 GMT -5
mmm ... or perhaps factor in player and assistant skill levels. So as you gain in experience, training times drop. But factored against that, the time needed for more specialised classes increases.
That way, it's always hard work when you're at the limits of your ability, but you don't always need to grind away to get basic maid training completed.
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Post by flagnine1 on Sept 19, 2010 15:20:25 GMT -5
doc you mean like a general training skill or to have a specific skill for each class. such as a maid training skill and a whore training skill.
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Post by docclox on Sept 19, 2010 17:26:28 GMT -5
doc you mean like a general training skill or to have a specific skill for each class. such as a maid training skill and a whore training skill. General, I'd have thought. Although it might be nice to do both - os you get a general training skill that modifies training time, and then class specific skills that provide further bonuses. But I think I'd apply the rule of Keep It Simple here and just have the one skill.
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