|
Post by flagnine1 on Feb 26, 2011 16:01:34 GMT -5
First I think you have a few things off. First futanari is (and I agree with) currently are available naturally (very low chance less than 5% I believe). Next up is Native it is meant to be a disadvantage as you are not able to sell or turn in that slave without difficulty or being arrested (it's illegal to turn natives into slaves).
I disagree with you on the class stuff you should get full on both classes trained.
As for age I don;t see it being a factor unless the slave is really young or really old (age < 14 or age > 21).
As for lactation I think maybe be a negative unless she is trained in the farm tree or similar.
|
|
|
Post by alucardnoir on Feb 26, 2011 17:51:21 GMT -5
I didn't know that, never actually got one, got several primes though. As for natives from what i understand the only natives you can actually capture are the 3 princesses(at least at this moment) so i think it should count for something, regarding class i dunno, i mean what use would a maid and cowgirl be, especially if cowgirls would be mad?
Regarding age i was thinking 12-15 for loli and 16-20 for young just so maybe there could be a bonus for loli and a penalty for over 21 if daisy decides to implement those yearly slave freeing festivals I've read about. (also i think prepubescent girls really shouldn't be for sale but that's just me)
I'd also like to ask if you agree with the breast size scheme and if possible what price or price modifier would you consider for a girl with both T3 slots.
|
|
|
Post by flagnine1 on Feb 27, 2011 3:38:43 GMT -5
as of right now yes the only natives in planning are the 3 princesses. however some of the dungeon quests later may lead to more. The natives themselves count as primes for anything that requires a prime such as some classes. The restriction is due to the law allowing slavery only allows sentient beings that came thru the anomaly to be slaves. Mind you with the high level of corruption in magmel forging a document or 2 to obscure where a girl came from shouldn't be hard.
as for classes some classes will not work together and are impossible to obtain on the same slave at the same time (mage and cleric or pig girl and maid). this being said you still spent the time to train both classes so you should be rewarded as such.
I agree prepubescent is unsellable. I was saying that between ages 14 and 21 should have no effect on sale price. where as above or below those should be a negative or at least situational. lets say an event for wealthy that want a younger slave wouldn't lose price for being younger.
I mostly agree with breast size, DD should be a rare natural breast size.
lets try this math for maxed T1 and see how it applies to the others (these are gonna be average returns for labeled traits).
T1 class1 @ 300 skill points (100%) = 300g (1g per skill point) T1 class2 @ 300 skill points (100%) = 300g (1g per skill point) Sex Slave @ 300 skill points (100%) = 200g (.66g per skill point) Obedience @ 100 skill points = 50g (.5 per skill point) Happiness @ 100 skill points = 50g (.5 per skill point) Age 16 = 0g Breasts DD = 25g (max gold for breasts) Prime/native no = 0g pierced yes = 15g (5g per piercing) Brand yes = Xg (slaver guild rep - 25) (no = 0g) Virgin yes = 5% final (no = 0g) Tattoos yes = 25g (no = 0g) Lactation yes = 25g (no = 0g) Total = 1039.5g
now for maxed T2 the only change should be class prices per point.
T2 class1 @ 300 skill points (100%) = 1200g (4g per skill point) T2 class2 @ 300 skill points (100%) = 1200g (4g per skill point) Sex Slave @ 300 skill points (100%) = 200g (.66g per skill point) Obedience @ 100 skill points = 50g (.5 per skill point) Happiness @ 100 skill points = 50g (.5 per skill point) Age 16 = 0g Breasts DD = 25g (max gold for breasts) Prime/native no = 0g pierced yes = 15g (5g per piercing) Brand yes = Xg (slaver guild rep - 25) (no = 0g) Virgin yes = .5% final (no = 0g) Tattoos yes = 25g (no = 0g) Lactation yes = 25g (no = 0g) Total = 1929.5g
at T3 we have to add in transformations as well
T3 class1 @ 300 skill points (100%) = 2700g (9g per skill point) T3 class2 @ 300 skill points (100%) = 2700g (9g per skill point) Sex Slave @ 300 skill points (100%) = 200g (.66g per skill point) Obedience @ 100 skill points = 50g (.5 per skill point) Happiness @ 100 skill points = 50g (.5 per skill point) Age 16 = 0g Breasts DD = 25g (max gold for breasts) Prime/native no = 0g pierced yes = 15g (5g per piercing) Brand yes = Xg (slaver guild rep - 25) (no = 0g) Virgin yes = 10% final (no = 0g) Tattoos yes = 25g (no = 0g) Lactation yes = 25g (no = 0g) Transformations none = 0g (Cost of transformation x .25) Total = 6079.5g
how do those numbers look?
(the rep is an estimate as rep is not implemented yet. same for transformations. The classes can be mixed as they have there own separate point value per tier.)
|
|
|
Post by docclox on Feb 27, 2011 4:53:19 GMT -5
Starting to look good. I'd suggest adding a random 10-20 base price, just so slaves in the auction don't get knocked down for zero gold.
I think I'd like to see health taken into consideration. Say factor the final price by max((100+health)/200, 20)/100. So a slave at full health sells at full price, and it drops smoothly thereafter until around -60 where it has no further effect. (The thinking here is that a girl with 2 maxxed out T3 classes should probably go for more than 60gp).
Something to consider is combat level.I don't have much of a feel for how useful these are going to be in the game, but maybe 200 per level?
|
|
gnatb
New Member
Posts: 10
|
Post by gnatb on Feb 27, 2011 6:50:03 GMT -5
Just to pop in, contrary to the posts here, fortune telling is significantly more profitable than non-pimp whoring. Maxed fortune telling is 25 for bad fortune, 33 for good, which averaged is ~70% better than the 17gp per shift for whoring. So presumably it needs to be equalized some with whoring.
Also, maybe this isn't how it's intended to be, but currently there isn't anything keeping cowgirls from making money in some other profession for the periods when they aren't actively being milked. Fortune telling cowgirls, for instance, turn a nice profit. I kinda like the idea of harder/more expensive professions working in tandem with others like that, but there should be at least some difficulty with it. (perhaps cowgirls should lose happiness if they aren't in either the stable or milk parlor? Or have significantly lower odds of making cream?)
|
|
tantor
Junior Member
Posts: 52
|
Post by tantor on Feb 27, 2011 7:30:11 GMT -5
Those numbers look good flagnine but I would expect that sanity would have some impact. This should have more of an impact then health though simply because that can be solved with a days rest before the auction while sanity has to be taken care of throughout the training.
on the topic of fortune telling, the difference is slighter then you would think due to the fact that early on fortune telling has no profit until your slave is good enough, making whoring more valuable in the short term and fortune telling better for a slave that you plan to keep for a long time.
|
|
|
Post by missinglynx on Feb 27, 2011 10:33:12 GMT -5
Just a thought, and maybe this will be a pain to code, I dunno, but maybe we ought to have different purchasers have different preferences and be willing to pay more for different stats, instead of a flat 'girl has variable a, which is worth b gold'.
For instance, maybe one of the slavers in the auction house really likes large breasts and is willing to bid more on a girl who's got DDs or DDDs. Or another might like young girls and be willing to up the price for a loli.
Alternately, maybe there are some folks in the game you can just sell directly to. The auction house can remain a lot more random (maybe you get the price you expect, maybe you don't), but if you happen to know an NPC in game who likes light skinned, DDDD, fortune telling maids, you can sell your girl to them, getting a static, formulaic price with no randomization. That way, the auction house becomes more of a risk (maybe you'll sell the girl worth 1000 g for 800, or maybe she'll go for 1200), whereas if you can suss out what other slavers are specifically looking for, you can always know what you're gonna get (and maybe get rep, too--maybe selling large breasted cowgirls to the farmers guild gets you a nice profit and some farmer rep).
|
|
|
Post by daisy_strike on Feb 27, 2011 18:50:41 GMT -5
hmm... I actually like the idea of bidder preferences. I would also like to add more bidders in the future. And some bidders who just won't bid on certain types of girls. Unfortunately that is pain in the rear code. Defiantly something for the back burner.
Though I am happy that people like the bidding system over all. So much more interesting then this slave is 10gp.
Daisy
|
|
|
Post by alucardnoir on Feb 28, 2011 8:58:17 GMT -5
Well, having the slave guild have a way of estimating what a slave is waroth isn't actualy going to be that bad, but I have to agree, the final decision is with the bidders so I'm ading a link to the wikipedia page about auctions: en.wikipedia.org/wiki/AuctionNow that we have at least a tentative aproximation of what a slave is worth we can discuss the mecaincs of the auction in itself. Please remember this is a single player game at this point so bidders will have to be programed as well; and, since the player seams to be the last one to bid at the current moment the idea of a starting bid should be analyzed.
|
|
|
Post by flagnine1 on Feb 28, 2011 15:17:31 GMT -5
So to start I say 50 to 75% of above-mentioned prices. From there we look at bidder preference.
I say we build a character concept and apply something similar to a teacher evaluate thing to each price variable. Basically set up as must have, like, don't care, don't like, and don't want.
Doing this on phone. To annoying. Flesh out later.
|
|
|
Post by missinglynx on Feb 28, 2011 17:22:41 GMT -5
So to start I say 50 to 75% of above-mentioned prices. From there we look at bidder preference. I say we build a character concept and apply something similar to a teacher evaluate thing to each price variable. Basically set up as must have, like, don't care, don't like, and don't want. Doing this on phone. To annoying. Flesh out later. So, for example, we could have, say, missinglynx, willing to pay premium for a dehumanised slave, extra big bucks for a pony girl, but especially interested in a B-cup, so every step away from that (to A, for instance, or C or bigger) results in a certain amount of money he is less willing to spend. He won't bid on futanari or combat slaves. Something like that?
|
|
|
Post by flagnine1 on Mar 1, 2011 0:38:34 GMT -5
exactly missinglynx. but i was thinking making the bidder npcs a little more in depth.
Mr. Skeby is a wealthy merchant. He likes female (don't want rating for futanari) lolis (must have rating for age 12-13, like for 14-16 and don't want for any other age) with small chests (must have for a cup, like for b cup and don't want for any other). He also likes them to be good girls (obedience>75 is must have rating) and happy (happiness > 75 is must have rating).
was figuring that you can get a dossier of bidders (similar to a monster codex) by first meeting them at auction house. then later inviting them over to your house for tea (this gives you access to their likes and dislikes as well as train bunny girls and service maids.)
|
|
|
Post by catsfight on Mar 1, 2011 8:49:07 GMT -5
for Price and Balance.
my idea is:
base: 0 gp
Welfare: 1,3,1/30 happy * 1gp + sanity * 3gp + health / 30 gp
thus the cost of buying a slave (sanity 100% and health 100%) will be more than 300gp. is a good cost, realizing that an apple costs 10gp * smile *
living in this society, I do not mind having a unhappy slave, it is an object, has no emotion. but neven buying one crazy slave (sanity -100 = -300 gp)
slave: 3,1,1
obedience is all^^
sex slave: 3,3,3 lesbian: 3.5,3.5,3 futa: 4,4,3
slot: +50 to not empty
Artist:2,2,2 Musician: sing 3, dance 2, instrument 3 (it cheers people) combat:3,3,3 (this is very important) Faith Healer: 4,1,3 Farm Animal:1,1,1 ==> Cow girl:3,3,3 House Pet:2,2,2 Maid:2,2,4 Whore:3,3,4
combo: Faith Healer + Faith shield = +200gp Farm Animal + Cow girl = +300gp House Pet + Maid = +200gp Artist + Musician = +100gp Musician + combat sing = +200gp
bonus stats cow girl: a cup = -300 b cup = -200 c cup = -100 d cup = 0 dd cup = +30 ddd cup = +60 dddd cup = +100 no lactant = -100 (cust to pill *smile*)
insane = -300 insomnia = -200 tetano = -200 no cow girl, but lactant = +20
age: 12 = +300 13 = +250 14 = +200 15 = +150 16 = +100 17~21 = 0 over 21 = -100
breast (loli) a cup = 0 b cup = +50 c cup = 0 d cup = -50 dd cup = -100 ddd cup = -200 dddd cup = -100 (to crazy guy)
sorry, but much breast in loli is never good
breast (young) a cup = -100 b cup = 0 c cup = 0 d cup = +50 dd cup = +100 ddd cup = +150 dddd cup = +250
i miss something?
|
|
|
Post by alucardnoir on Mar 1, 2011 11:58:19 GMT -5
Pages one through 3 maybe?
|
|
|
Post by catsfight on Mar 1, 2011 12:17:14 GMT -5
Pages one through 3 maybe? thanks... sorry for this... but this is can be usefull to something, i wait ^^' (I'll be more careful when writing another post)
|
|