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Post by alucardnoir on Feb 17, 2011 11:55:21 GMT -5
The main problem with the game as it is now is balance, and the main issue are prices so here are a few ideas on haw to balance the game a little:
Slave prices: a. base price 300 b. lesbian price 600 c. futanari price 900 d. virgin bonus +100 e. slot 1 bonus + 1000 f. slot 2 bonus +1000 g. job type (both slot 1 and 2 are related: farm animal/cowgirl, courtesan/artist etc.) + 1000 h. stat multiplier *2 per stat (with exceptions lust is *4 till 50, and negative in the rest, special stat multipliers for house pet and farm animals etc) i. tattoo: no tattoo - 1000, tattoo - 0 j. brand: no brand - 1000, brand - 0 k. piercing: 0p - 1000, 1p - 600, 2p - 300, 3p - 0, closed piercings - -1000 l. prime/native multiplier: +1000 native / + 3000 prime
this way the starting price for a prime futanari virgin cowgirl would be 13000 and remember this is the starting price for both when you sell and buy and you usually don't buy slaves with maxed out stats or all 5 slots filed.
There can also be special multipliers for when you sell like: 1)Spheroid embassy buying slaves at x*3 worth 2)All custom slaves sold at x*1.5 worth 3)End of the year slave liberation bribe fixed at x*0.1/ slave 4)Assistant slave sold directly to the guild x*2 worth
And then there are the houses, I'm thinking of 3 house types: cat. 1 - 10000 to 30000 cat. 2 - 30000 to 50000 cat. 3 - 50000 to 70000
wheres the cheapest model is the basic one and the most expensive is the one that has all the right rooms and furniture
Ex: cat 3: Old Temple - master bedroom - kitchen - 6 dark rooms
cat 3: Mansion - master bedroom - kitchen - art room - music room - 6 luxurious rooms
cat 2: brothel - master bedroom - kitchen - 2 dungeons - 6 luxurious rooms
cat 2: farm house - master bedroom - kitchen - milking parlor - pony training grounds - stables *6
cat 1: Old house / Old Sack - master bedroom - kitchen - 6 simple rooms (empty rooms)
These examples are made on the idea that assistants would get more involved and would be bought like slaves without an auction rather then being simply hired from the guild, this way you could buy Anarissa as a dominatrix, or an Anarissa type slave and put her as assistant in a dungeon and she would make you money, if you add a Menace type slave as a slave to the room you get a fully functioning BDSM dungeon that would get you a lot of money, similarly with a kitchen, the only place to train a maid is there and also the only way to make that maid become a chef (as in "distinct slot category") but only under the supervision of a professional chef assistant.
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Post by flagnine1 on Feb 17, 2011 17:13:41 GMT -5
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Post by flashnovice on Feb 17, 2011 20:16:59 GMT -5
Just for simplicity, the simplest, starting setup shouldn't have significant upkeep, if only to avoid having to pinch every penny. Not much fun, that.
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tantor
Junior Member
Posts: 52
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Post by tantor on Feb 17, 2011 21:49:54 GMT -5
Those numbers seem way to big, if we do use them it would take months of game time just to be able to afford your second slave. It will get immensely boring having to grind for money constantly just to get and stay afloat.
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Post by alucardnoir on Feb 18, 2011 5:46:50 GMT -5
Well, I could always divide the slave sums by 10, that would give a max price of 1300 but it dose seam a little to little, maybe 3000 for a fully trained virgin futanari chef that is also a prime?
Also please comment on the house pricing, is it to high/ to low? (and note a 30000 cat 1 house has all the rooms and all the necessary furniture wile a cat 1 house of 10000 has only 3 base rooms and no furniture - note: you can only by the basic house but you can sell a fully one with furniture and all for the max price/net profit 20000)
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tantor
Junior Member
Posts: 52
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Post by tantor on Feb 18, 2011 15:01:54 GMT -5
we should first figure out how fast the player can acquire gold. the way I see it you get about 10 gp per slave per day. you can get more with a highly trained whore or faith healer but also get less from others. Once Daisy feels he no longer needs to give us so much money to test with and drops the stating gold to an amount where you can only buy one slave in the beginning you are going to want to be able to buy a new slave about once a month- ether by selling the old and buying 2 new or by earning enough money to get a second one.
So if we figure that you can have at most 5 girls in the starting house and are doing nothing but earning money you end up with around 50 gp per day. so you need to figure that a bigger house would cost around 1000-1500 and could be earned after about a month of working in a full capacity house.
I myself am completely against the Idea you seem to be offering about pre-made housing and prefer how it is currently with a blank house and the option to customize the rooms to what you currently need or want.
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Post by alucardnoir on Feb 18, 2011 15:20:03 GMT -5
The idea of a house being that cheep is absurd considering the bed you get now is 900G, also the houses are not complete the still lack rooms and furniture when you first buy them, the idea was then when you sell them you sell them with the new rooms and furniture and if you would buy them again they would already have everything you did last, or even better an algorithms that makes houses random similar to slaves but that would not be necessary now.
As for the 50g a day, be serious after like 100 days you can make serious money, it depends in what you invest new slaves and rooms or improvements for just one slave (clothing and the like), plus by day 300 or 350 you can get at least 6 fully trained basic whores, so the real problem is, do you really want to be able to buy a new house in less then 40-30 min of play, i mean where's the fun in that?
EDIT: after rereading your remark(tantor) my houses were only examples, in the hope of making the game more interesting, thing of it as requiring a specific house for a specific room, that is not to say there aren't options to be explored, the way the game is now just seams a little to liberal for me, especially the kitchen option, after all, all homes need one don't they?
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tantor
Junior Member
Posts: 52
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Post by tantor on Feb 18, 2011 16:20:13 GMT -5
I had no idea the bed was that much. The Idea of buying old houses again makes no sense at all. The chances of the person who bought the house being willing to sell it to you again is minuscule.
The 50 gp a day was averaging all the slaves together, some will make more (whore) while some (like maids) don't make anything, plus the upkeep cost involved it really does come to about that much. I'm not saying you can't get way over this value but most players who are not going for money won't. To truly balance a game you have to look at the average as well as players who will over focus on one aspect (like making money).
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Post by milkyboon on Feb 19, 2011 4:52:55 GMT -5
HARD = SATISFACTION.
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Post by flagnine1 on Feb 19, 2011 5:17:30 GMT -5
First the upkeep is at least from the other thread is 1g per person per day. Thus 3g per day starting and 14 per day for a full 10 room mansion.
The next better house should be in the 3000g to 5000g range. This would make it about a month or 2 in game to get. House upgrades should not port over to new houses. Furniture should.
Whores should be toned back a little a base whore fully trained should make 10g a shift not 15. Cream might be toned back a little maybe but I guess eventually you will need to use it for faction rep so maybe not.
Furniture is expensive mostly cause it is powerful not because it is rare.
I feel for right now slave prices are about right. Base untrained slave could be a bit more upwards of 100g with rest scaling appropriately. This would require a free slave at the beginning tho.
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Post by docclox on Feb 19, 2011 6:37:20 GMT -5
Maybe the thing we need to do is formulate prices in terms of player income.
For instance, a fully trained whore makes what? 17gp a shift? Assume he has two girls and runs them 3 shifts out of 4. That gives us 102 gold per day. Let's call it a round hundred.
Of course, with the mansion and four assistants pimping, he could make five times that... but by that stage you'd expect him to be rich: so let's say 100 gold is a Standard Player Daily Income.
Now: how many SPDL do we think things ought to cost?
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Post by alucardnoir on Feb 19, 2011 6:47:18 GMT -5
Take 2 (this time max is 3000, and remember that is auction start) 1. Slave type a. sex slave 30g b. lesbian slave 60g c. futanari slave 90g (can't be bought only made and sold) 2. Virgin a. Y +10 b. N 0 3. Slots a. Slot 1 +100 b. Slot 2 +100 c. Secondary slot(eg. cowgirl) +100 4. Tattoo a. has 0 b. dose not have +100 5. Brand (brands really shouldn't be removebal) a. has -100 b. dose not +100 6. Piercings a. has none +100 b. has 1 +70 c. has 2 +50 d. has 3 +30 e. closed holes(this really should happen after a couple of days of not waring earrings) -30 7. Native/prime a. native +300 b. prime +500 8. Talent points +300 (0.2/talent point with exceptions) 9. Loli a. 12yr +400 b. 13yr +300 c. 14yr +200 d. 15yr +100 10. young adult(this is actually based more on the marriage age in most countries then on the age on consent) a. 16yr +500 b. 17yr +400 c. 18yr +300 d. 19yr +200 e. 20yr +100 * 21yr you start getting visits from officials to see if your slaves are fit to be released 11. Breast size A +100 B +200 C +300 D +400(i'm thinking this could be the natural limit, over this you need to use the lactation pearls) DD +500 DDD +600 DDDD +700 12. Lactation a. Lactating +100 b. Non-lactating 0 c. Lactating cowgirl 0 d. Non-lactating cowgirl -100
Edit 1. Tattoos, brands and piercings should only count for when you sell a slave, especially since otherworld brands and tattoos have special properties compared to dose from where the slaves are from
Edit 2. Loli should be the only one that count when buying slaves while young adult, breast size and lactating should count only when you sell them.
Edit 3. Regarding the SPDI, I personally thing it's a bit on the low side, now, wile I never used the services of a prostitute from what I gathered from the media there are 3 ways of ping a hooker: 1. for what she dose: a blowjob b ass fuck c fuck 2. per hour 3. in the case of escorts for long periods of time
I think the game should reflect this: a. non hookers forces to have sex should only give blowjobs at 1BJ-1g anything from 3 to 12 a shift b. whores should be more expensive maybe only 3 clients a shift max with something like 20g a client c. courtesans ( i think there was talk about a class based on whore and artist) 1 client a shift 100g
And since training a courtesan would take a few game months that could be acceptable. Am still thinking about the SPID though, things should be more interesting when we have more houses and and actual upkeep.
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Post by docclox on Feb 19, 2011 7:31:27 GMT -5
The point of working things out in terms of daily income is that if (as has been suggested) we cut back on the money girls can earn, we know how by how much to adjust the cost of things. We need to have some fixed point, or else things will be forever in flux.
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Post by flashnovice on Feb 19, 2011 13:27:08 GMT -5
Don't make the economics too tight. Some players (sometimes myself included) have a play style that may avoid whoring and instead concentrates on something else. In one test game I tried to have as many combat maids as possible. Probably because I've watched "Cowboy Ragtime" too many times.
I also tend to have minimum turnover. That is, I don't sell a slave without a really good reason.
If houses are a problem, you could make it so that you're not "buying" them, you're leasing them for a month or a year, and will have to renew the lease.
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Post by docclox on Feb 19, 2011 15:09:12 GMT -5
Don't make the economics too tight. Some players (sometimes myself included) have a play style that may avoid whoring and instead concentrates on something else. Well, that's what difficulty levels are for. Which we can probably set once we have some baseline expenses to work from. Really though, you need to do something to earn money. Whoring and fortune telling tend to earn the same, and I assume that most girl jobs will do similarlty. Failing that ... you can train and sell girls, or you can rely on your inital cash supply to last you. Probably we'll need to downgrade the tier one jobs and make tier two and three more profitable instead ... but that's still down the road a ways. I expect combat loot will be a workable revenue stream at some point as well
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