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Post by adamwest69 on Sept 28, 2010 23:12:56 GMT -5
I was thinking that the Pit and woods would be an excellent place for tentacle encounters.
Some other ideas-
Dimensional raiders come through and have their way with the girl accompanying you (perhaps orcish looking raiders), before they can take her back, guards come to your rescue.
Random chance to find a woman (perhaps the Loli you're creating would be a good idea) that you can enslave.
You meet a patrol that demands proof that you own your slave, the proof of course is that she performs certain duties for them.
You could find random items in the pit area.
You stumble across a couple having sex in the forest, at some point one changes into a beast and you have the option to come to the girl's rescue (chase off the creature and get a special thank you or the girl could be like "what the hell are you doing") or see what happens (beast scene).
Fairies in the forest might be interesting... could lead to a quest involving capturing one... ala new slave to train and sell.
Mysterious stranger offers to train your girl in a new profession, tentacle breeder... This could require you to take the girl to the stranger over a period of time, with new dialogue for each encounter. The location could be available on the map, but until you meet the stranger, the person on the other side could just keep slamming the door on you.
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Post by daisy_strike on Sept 29, 2010 0:09:10 GMT -5
Excellent ideas... please understand if I give my standard reply of as soon as I can, I will add new content.
Daisy
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sotf
Junior Member
Posts: 72
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Post by sotf on Sept 29, 2010 1:22:37 GMT -5
I'd already suggested this one but it might as well be in the same place as the others and I've expanded it slightly.
I'm also suggesting a few ways to turn them into cameos from other worlds if you want to consider them as more of something that people wouldn't directly notice.
Crash Site You encounter a portion of a space ship. Your exploration uncovers a working cryostasis pod, although it's empty. With its self contained power systems, it does give you the promise of storing a slave for later training and help. You also remember someone in the guild hall working on something similar to reduce the requirements of stored slaves.
You can A.) Install the pod in your home allowing you to have one slave in storage without the cost of the pen B.) Turn the pod in to the researcher working for the guild giving you a deduction of 1gp/day/slave in the pen.
Cameo Option: Dog tags located near some heavy boot prints leading away are labeled Sierra-117
Lost One In your exploration, you encounter the site where someone has a last stand. A body lay in a hollow what do you do.
A.) Check the body (Slave takes 50 damage) find an unusual ring inscribed with a name A1.) Keep Ring (gain ring with that gives a +1 Obedience per day) A2.) Find person listed on the ring (gain ring that increases health recovery per rest by 5 B.) Search the area and leave a marker for the guard to recover the body and gain 250g as a reward
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Post by docclox on Sept 30, 2010 5:40:44 GMT -5
I confess, I'm not real clear on the nature of the Pit. I have this mental image of a perfectly round, bottomless hole, maybe thirty foot across, where periodically items and people come shooting out to land by the side. Which sounds a bit meh, now I come to write it down. I guess a better image would be a crater, like a volcano caldera, maybe a mile across. The crater is filled with broken rocks and rubble. The upper slopes are lightly wooded, maybe there's even a side of the Pit that's been swallowed by the green. But as you get closer to the centre, the vegetation becomes sparse and eventually dies out entirely, as if there's some harmful radiation being emitted from the centre. And at the heart of the crater, a sizzling ball of blue and white energy. Sometimes it's active and crackles with lightning; more often it's quiescent which is when people can walk out of, dazed and confused. Giving the pit so much area means there's plenty of scope for monsters from the pit to be hiding out in the rubble and the trees, so approaching the pit becomes am adventure. The closer to the centre you venture, the more likely you are to find something. But then the more likely something is to find you. ... none of which is an encounter, and all of which may be wrong. Still, I had fun thinking about it. [edit] ... alternatively, keep the mile wide caldera, but the bottom hundred feet or so is a lake of slime than seethes and bubbles and occasionally errupts. The entire caldera is quite thickly wooded, despite the best attempts of the pit hunters to keep routes clear, and the lower reaches are thick with slime providing an ideal environment for everyone's favourite hentai monster. Daisy probably has something different again in mind. Still having fun
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Post by redcape on Sept 30, 2010 6:03:51 GMT -5
When it comes to the pit this is an image that i have in mind: Uploaded with ImageShack.us
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Post by docclox on Sept 30, 2010 10:34:04 GMT -5
It's a lovely picture. I just can't imagine how a naked girl is going to emerge from all that lava.
Or, really, where you'd go to go adventuring in the pit.
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Post by flagnine1 on Sept 30, 2010 10:56:12 GMT -5
considering the origins of the pit it is probably a crater. it probably has some sort of dimensional gate near the center. I can also see it having ruins and various caves to explore. I see areas of the pit being more traditional dungeonish. There might even be a way that the sewer system of magmell links to the pit. I also see it as a dumping ground for the refuse of magmell. and all that trash/food source is gonna attract animals and monsters.
there alone is a couple adventuring areas.
Ruins Caves Sewers Trash Heap
I also see monsters getting tougher the closer to the center of the pit. Making the edge of the pit relatively safe.
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Post by docclox on Sept 30, 2010 18:16:34 GMT -5
considering the origins of the pit it is probably a crater. it probably has some sort of dimensional gate near the center. I can also see it having ruins and various caves to explore. I see areas of the pit being more traditional dungeonish. There might even be a way that the sewer system of magmell links to the pit. I also see it as a dumping ground for the refuse of magmell. and all that trash/food source is gonna attract animals and monsters. Yeah, that sounds good to me. The question is what form does the dimensional gate take? (And is it buried under a lake of slime? ) there alone is a couple adventuring areas. Ruins Caves Sewers Trash Heap I also see monsters getting tougher the closer to the center of the pit. Making the edge of the pit relatively safe. Yeah. I'd agree with that. Lots of flexibility there.
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Post by zerodegreeneos on Sept 30, 2010 23:08:31 GMT -5
How about encountering a girl possessed by tentacle. And monsters like the akuma in D. Grey Man that turn into people.
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Post by adamwest69 on Oct 13, 2010 22:18:51 GMT -5
Hey Daisy,
I was just offering some sugestions. I really like this game. I'm fond of sim games in general and I really think this one has great potential. Nice to see Doc coming around too, now if we can grab a few more WM alumni the party can get started.
AW69
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Post by lonewolf on Oct 20, 2010 9:47:57 GMT -5
Was reading some of the ideas and place's people are thinking of in reguards to the pit. Who knows what could be in those places not just tenticles but all manner of beasts I have a couple of photo's that I can't Show due to nudity.
But they have in 1 a Giant raping a woman and in another a hellhound sort of disfiguard thing holding down a woman doing her. Also have a arena where the monsters are taking turns on the woman chained inside the arena where she is trying to fight them of but to no avail. Just throwing up some more ideas.
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Post by docclox on Nov 17, 2010 8:59:41 GMT -5
In the course of the "Delivery Run" quest, I had to make up some details about how the Pit was organised. I thought I'd float them here as well, so they don't get lost in tl;dnr land.
Anyway: I propose that we organise the pit into sectors and levels.
Sectors are like pizza slices of a circle. In the pits case, we have 360 of them. Sector zero is the one nearest Magmell, and they count clockwise around the pit. The pit patrol keep wooden stakes hammered aorund the edge with sector numbers branded onto them. It's not unknown for these to be moved, swapped around, and so forth. On the whole, though, they're fairly reliable.
Levels are a lot less formally defined. The idea is that intermittent Pit activity has left the surrounding debris in rough terraces, where each terrace tends to have something of a common origin. So each terrace is a level.
The other thing I'd like to propose is that, since we're talking singularities here, the Pit distorts nearby space. This means that the pit gets bigger as you go deeper in, and the lower terraces can be larger than those at the Pit's outskirts.
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Post by ieraceu on Nov 17, 2010 12:22:22 GMT -5
considering the origins of the pit it is probably a crater. it probably has some sort of dimensional gate near the center. I can also see it having ruins and various caves to explore. I see areas of the pit being more traditional dungeonish. There might even be a way that the sewer system of magmell links to the pit. I also see it as a dumping ground for the refuse of magmell. and all that trash/food source is gonna attract animals and monsters. Yeah, that sounds good to me. The question is what form does the dimensional gate take? (And is it buried under a lake of slime? ) Well, since the dimensional gate was a mechanical creation (according to the otherworld timeline) it could be something similar to a stargate.
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Post by docclox on Nov 17, 2010 12:46:34 GMT -5
Yeah, I hadn't really read the background at that point - wanted to avoid spoilers. I still haven't done much more than glance at it for that matter. Pretty silly considering how much interest I seem to be taking in this game. Back to the Pit, here's a diagram
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Post by daisy_strike on Nov 17, 2010 15:26:02 GMT -5
I was planning to use a variation of flagnine's idea of allowing you access to different areas after you had cleared the area before it. Its a little linear but makes sense and allows for easy selection of a level in the range the player wants to fight at. Plus we will have the two seprate locations of the green and the pit. The green will on average be easier fights then the pit. And the pit after level 2 or 3 will be a hellish place. Daisy Attachments:
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