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Post by daisy_strike on Aug 8, 2010 18:41:26 GMT -5
Put tutorial questions and creation questions here please.
Daisy
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Post by ryrain on Aug 8, 2010 20:24:59 GMT -5
Does the image size matter, or will it shrink them down to use them once the other files are written? Sorry, never messed with Flash much.
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Post by daisy_strike on Aug 8, 2010 21:55:14 GMT -5
oops should have put that in there... but the game auto formats and shrinks that way you can keep a high resolution for larger screens. But try not to go past about 900x900 or so thats just to much file filler oh and bmps are bad there too big.
Updating the walkthrough to say so.
Daisy
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Post by flagnine1 on Aug 9, 2010 1:16:25 GMT -5
how do you set up the mini pic.
is it the same with one pic per layer?
cause yours shows 10 pics on one layer.
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Post by daisy_strike on Aug 9, 2010 2:05:09 GMT -5
Theoretically you can do all the pics on one layer it just makes a nightmare of overlapping, and tough to find the one pic you are looking for. The minis are a different story why make 12 layers for 50x50 images when they all fit on one with out overlapping.
Daisy
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Post by ryrain on Aug 9, 2010 21:30:54 GMT -5
Different game makers have different rules on this, so what's the minimum age for the girls you'll be accepting? Yes, I release we could just pull the h-game standard and stick an 18 by the name of girls who are obviously not, but do you want us to do that or just use the age from the show we're pulling from?
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Post by daisy_strike on Aug 9, 2010 22:14:26 GMT -5
How do you measure years at the end of a dimensional hole? A year is 350 days but thats just a time keeping choice. I am not stopping loli if thats your question.
Daisy
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Post by flagnine1 on Aug 10, 2010 14:44:06 GMT -5
will you add the steps to put it all back together again to the tutorial pls.
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Post by daisy_strike on Aug 10, 2010 16:44:24 GMT -5
I'm sorry exactly what do you mean by putting it back together again?
Daisy
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Post by flagnine1 on Aug 10, 2010 17:10:30 GMT -5
how do you make the open source back into a flash game after modifying the loader file?
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Post by daisy_strike on Aug 10, 2010 18:02:04 GMT -5
make sure that you have dropped yourslave.as and yourslave.swf into the girls folder. That assumes that you have already taken yourslave.fla and File->export->export Movie to make it into a yourslave.swf
Then just open otherworld.fla in Flash and click debug->debug Movie or File->export->export Movie to otherworld.swf, then run from the otherworld folder.
Daisy
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Post by swordwind on Aug 10, 2010 19:56:27 GMT -5
Can I have a list of the jobs? I have CS 3, so opening your .fla example is ineffective.
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Post by daisy_strike on Aug 10, 2010 20:58:01 GMT -5
Going to cheat this awnser a little and not make a nice list. But this is all the personal jobs and there event number.
function repeatJobsClick(e:MouseEvent) { events(2000); }
function greenClearingJobsClick(e:MouseEvent) { events(2021); }
function guildJobsClick(e:MouseEvent) { events(2020); }
function sexBlowJobJobsClick(e:MouseEvent) { events(2300); }
function sexFuckJobsClick(e:MouseEvent) { events(2301); }
function sexAnalJobsClick(e:MouseEvent) { events(2302); }
function sexLesbianStrapOnJobsClick(e:MouseEvent) { events(2310); }
function sexLesbianCunJobsClick(e:MouseEvent) { events(2311); }
function sexLesbianTribJobsClick(e:MouseEvent) { events(2312); }
function sexFutaVaginalJobsClick(e:MouseEvent) { events(2320); }
function sexFutaFuckingJobsClick(e:MouseEvent) { events(2321); }
function sexFutaBothJobsClick(e:MouseEvent) { events(2322); }
function sexMaleFutaBlowJobJobsClick(e:MouseEvent) { events(2330); }
function sexMaleFutaFuckJobsClick(e:MouseEvent) { events(2331); }
function sexMaleFutaAnalJobsClick(e:MouseEvent) { events(2332); }
function sexLesbianFutaStrapOnJobsClick(e:MouseEvent) { events(2340); }
function sexLesbianFutaTribJobsClick(e:MouseEvent) { events(2341); }
function sexLesbianFutaCunnJobsClick(e:MouseEvent) { events(2342); } // function sexFutaNotFutaBlowJobsClick(e:MouseEvent) { events(2350); }
function sexFutaNotFutaFuckJobsClick(e:MouseEvent) { events(2351); }
function sexFutaNotFutaAnalJobsClick(e:MouseEvent) { events(2352); }
function sexFutaNotFutaStrapOnJobsClick(e:MouseEvent) { events(2353); }
function sexFutaNotFutaTribJobsClick(e:MouseEvent) { events(2354); }
function sexFutaNotFutaCunnJobsClick(e:MouseEvent) { events(2355); }
function sexAnalToyJobsClick(e:MouseEvent) { events(2360); }
function sexDildoJobsClick(e:MouseEvent) { events(2361); }
function talkJobsClick(e:MouseEvent) { events(2010); }
function sleepJobsClick(e:MouseEvent) { events(2011); } function pimpRedLightAlleywayJobsClick(e:MouseEvent) { events(2060); }
Room jobs 10 Rest 20 Cleaning 30 Lockdown 40 Whore
--- Current list I am constantly adding more stuff.
Daisy
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Post by ryrain on Aug 10, 2010 22:39:24 GMT -5
I know it's been mentioned somewhere, but now I can't seem to find it. What happens with image lines in the as file that you don't have an image for? Do we need to delete that line or leave it?
Ex, in case I'm wording this badly:
else if (worksafe != true && pic == 2320) {//Both Futari Vaginal Futanari Player + Futanari Slave slideShowFormatJob(rena.rena1FutaOnFutaFuckingJob);
...but we can't find futa pics. Do we need to delete this line, just stick another image name in there, or just leave it?
<- Code makes his head hurt.
Edit: Also, what kind of picture is suppose to go on JobFront1?
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Post by daisy_strike on Aug 11, 2010 8:22:54 GMT -5
I know it's been mentioned somewhere, but now I can't seem to find it. What happens with image lines in the as file that you don't have an image for? Do we need to delete that line or leave it? Ex, in case I'm wording this badly: else if (worksafe != true && pic == 2320) {//Both Futari Vaginal Futanari Player + Futanari Slave slideShowFormatJob(rena.rena1FutaOnFutaFuckingJob); ...but we can't find futa pics. Do we need to delete this line, just stick another image name in there, or just leave it? <- Code makes his head hurt. Edit: Also, what kind of picture is suppose to go on JobFront1? For images you dont have use the generic. So for the example you gave you would insert. slideShowFormatJob(genericPics(2320, hairColor, hairLength)); just change the number to whatever job you are using a generic for. jobFront1 is the floating .png image used in front of a background when the girl is not wearing one of the common dresses or naked. Basically its a fall back if the game can't find the dress that she is wearing to float. www.imagefap.com/image.php?id=1297009257In this example its the fourth dress the one that is not naked, maid, swimsuit. Damn thats a big pic Daisy
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