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quests
Aug 1, 2010 3:59:56 GMT -5
Post by flagnine1 on Aug 1, 2010 3:59:56 GMT -5
so since i have played the new update for 5 hours now and already hate the street urchins i am proposing this.
quest triggers after you take their money you follow them back to there base and bust inside. inside you find out that the younger princess is actually rounding up all the street urchins into a gang of pick pockets and blackmail her into being a slave.
the reward would be you no longer get pick pocketed and you get the second sister. might also be neat to take on one of the urchins as a apprentice.
I will flesh this out a bit more later.
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quests
Aug 1, 2010 15:05:44 GMT -5
Post by flagnine1 on Aug 1, 2010 15:05:44 GMT -5
Quest:The Urchin's Mistress
Trigger: catching the urchin trying to pickpocket you has a chance to trigger the first text.
Text: (note the urchin uses alot of slang thus the misspellings) Urchin "Le' me go I aint done nuffin wrong!" Slave "You little brat you just tried to steal from us." Urchin "Nu'uh!" Slave "Uh'huh!"
Choice(make a choice between the following)- threaten the urchin or take your money back and leave.
(Threatening the urchin leads to the quest taking you money back does the normal caught the urchin text and resets the quest.)
Urchin "Look man don't hurt me or anyfin'. I gotta do this stuff or the Mistress will beat me again." Slave "And why should we believe anything you say?" The Urchin looks at you and your slave with big eyes. You can tell he is honest about what he is saying.
Choice- offer to help the Urchin or let him go with your money.
(offering to help continues quest. letting him go resets it)
Urchin "You wanna help me out? That's very kind a ya man, but how ya figurin' on doin' that?" Urchin "Nah, I don know who da Mistress is. Not to long ago some noble girl, not much older den us street kids mind you, came down and beat up all the gang bosses and made them bow before her and call her Mistress. Now she runs the street kids." Urchin "It's not been to bad since she took over no territory fights and as long as you do your part you get fed. But if you don't she beats you until you get the message see."
Choice- ask him if he is willing to help you take the Mistress down or ask if he is willing to make some easy gold.
(this choice determines if you get the Urchin as an assistant at the end. asking him if he is willing to help you will get him at the end. both scenarios use same text.)
Urchin "Sure ting boss man. Wot I gotta do?" Urchin "So just gotta take dis money and go get an image capture ball and get a couple pics of her, then meat you later and give you da pics?"
next time you visit the main street the Urchin finds you and hands you the image ball to your delight you know the girl. It's the princess now how to use this?
Choice- blackmail her into being your slave or blackmail for money or save for later use.
(one of these gets you a slave one gets you a bunch of money and the last can be used later to gain power in the senate or guild.)
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fix as you deem necessary but I like the idea of choices effecting some of the quests. Kinda like the Japanese novel games are all based on your choices.
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quests
Aug 1, 2010 16:12:03 GMT -5
Post by slackerfuu on Aug 1, 2010 16:12:03 GMT -5
If you don't already have it planned you might want to think about some events/quests that happen if you walk your slave without a collar on. Or at least some stuff she can't do without a collar equipped like get appraised or re-named or be your chair in guild meetings.
During the fairy's quest, when she has a rusted needle, maybe make it so girls who get piercings have a chance to get some sort of disease.
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quests
Aug 2, 2010 14:18:49 GMT -5
Post by flagnine1 on Aug 2, 2010 14:18:49 GMT -5
for Yuki maybe after you complete the coin quest she tells you to come back later she might have another job for you.when you come back she tells you basically that she is overloaded and could use an extra hand. one of her customers wants a slave basically trained in bondage play and asks if you can. she gives you the bondage skill and the slave she had all ready picked out. you have 40 days to get a get the slave to have 50+ obedience and 50% on the s&m slave tree. the reward is your brand might go up a little and yuki will show you a bit about appraising slaves. (change as you will for Yuki probably wont ask for favors.)
The other idea is like a guild request board it basically shows requests for slaves people want trained. the board would be broken up into 4 pages one page for each guild rank. and you can only access your rank or lower. the higher the guild rank the harder the jobs. so where as a link level job will ask for a maid slave of any archetype and pay 500g. the gold of whip lvls will ask for 4 mugi ponygirls specialized in cart pulling in matching gear upon delivery and pay like 5000g. and some, especially lower ranking jobs might provide the slaves they wish to have trained. was thinking each screen can hold like 10 jobs cause all you need is: Job Name:this gives a rough description ex. pony girl Employers Name:mostly random names Description:what the employer wants and how long to do it in. Pay Slave Provided [] then an accept job button on the panel
then you can keep track of the jobs in you book like quests. completing these raises your brand name and also helps to raise your ranks.
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quests
Aug 3, 2010 0:20:05 GMT -5
Post by slackerfuu on Aug 3, 2010 0:20:05 GMT -5
Got an idea for a quest. kinda. More like a way to get a girl(s). Sometimes when walking (very rarely) you'll bump into a girl who's in a hurry and she'll ask you to hide her. You'll notice she has a collar on. You can either refuse, help, or help then kidnap.
If you refuse, you'll probly stall her till her owner shows up. The owner will give you some money in exchange. (very little, like 5 or something)
If you help, you'll help her escape somehow. She'll say you're really nice or something, give a sob story about her previous owner and ask if she can become your slave. -------- If you say no you leave her there. Maybe as an event a few days later you'll see her lying in an alley thoroughly used, or you'll see her being dragged along by her owner through the crowd. --------- If you say yes, you get a new slave. Not a princess, but unique and a few of her skills will be pretty high to start with. Like 20% or so. could have it randomly determined. When you get home you'll notice her collar is locked on and is special. Easily noticeable. You can leave it on or go get it removed. ------------------ If you leave it on you chance her owner finding her and either taking her back or selling her to you. (will only happen if you walk her or otherwise let her leave your house) If you buy her it will be for a fixed price. really high, like 2000 gp. Once combat is implemented maybe fight her owner but regardless of win or loss your reputation drops. ------------------ If you choose to remove it, you need to bribe the blacksmith 1000 gp or so since it's probly a crime to steal someone's slave. After paying her bribe money you'll have a choice to brand her with your mark or just remove the previous owner's one. Regardless, the blacksmith won't have the skill to remove the collar, so she can either remove the previous owner's mark (500) or replace it with yours. (1000) If you go to the blacksmith but don't pay her bribe money, she calls the authorities. You lose the slave and are fined 3000 gp or so. If you can't pay they take a) your houses other than the first one or b) take your slaves. Regardless of what happens your rep and rank decrease.
If you help her with the intent of kidnapping her: same as above, but her happiness and obedience are severely lowered and she hates you and will try to escape every chance she gets. the text would also probly be a bit different.
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quests
Aug 23, 2010 0:36:50 GMT -5
Post by slackerfuu on Aug 23, 2010 0:36:50 GMT -5
Like the other quest i proposed, if you want me to make dialogue/a better script, tell me, i'll see what i can do. otherwise, anyone who wants to can create dialogue/whatever for this. and sorry for the note-like nature of it all.
Another quest dealing with having a certain item. reqs: need to have a slave with a collar and leash. leash not locked on. doesn't matter with collar
While walking you enter a crowd and feel the leash go slack. You look over and there's another slave attached to your leash. [one possibility: she was lost/escaped from her captors. if really high obedience and happiness (each at least over 90) or if she loves you and is really happy, your slave will show up at your house on her own. probly an event a couple days later. if she doesn't like you, she'll never come back. another possibility (and more likely/logical): she was stolen. you can find her as an event in the auction house where you can buy her back. for a lot. would have to have same stats] You take the new slave home and examine her. On her somewhere, you find a note. note has a day, time and meeting place on it. ask the slave questions: she doesn't know anything. she was just captured and she heard them say something about an auction house. two choices: explain or don't. if you explain her happiness goes up. don't: no change. two more choices: keep her or let her go. if you let her go you lose her forever. maybe see her in a crowd looking lifeless at some point.
Keep her: go to the time/place the note says or just keep her. if you just keep her you get a new slave. probly unique. Go the the place at the time specified: (A)bring the slave, (B)leave her home or (C)bring a different slave. Don't really know who you'd meet, but some possibilities (in practice will probly choose one. too much of a pain in the ass to program them all and have it randomly decide): (1)someone from the guild who wanted to free the girl for whatever reason; (2)someone from the "faction" (the male, lesbian, futa people. dunno what to call them at this point) you belong to who wants you to train her for them; (3)a copy of the girl who doesn't want her prime subjected to slavery; (4)a member of some rebel group who disagrees with slavery.
numbered them to make this part a little easier to understand. each section separated as so: cap letter in parents(which slave you brought), number in parents (who you meet), a letter with end parent (some possible events that happen) (A) (1)a) they want her freed. agree: lose her, maybe get some money. disagree: person gets angry, asks why you came, tries to free her through force. b) they want her trained. agree: they give you specifics and a time limit. you get paid depending on how good a job you do when time is up (they show up at your house) disagree: you want to keep her for yourself. their opinion: your loss. c) they want to buy her from you. same as above, except they take her then. (2) same as (A)(1)b) (3)a) you agree to free her: thanks, they both go free. you disagree: "then die": fight the copy. b) you take the copy in exchange: "fine...if it's for my original."you get a copy of the girl, prime goes free. OR "Go to hell" fight the copy. you want both: fight with the intent of capturing her. she (the copy) hates you. (4) same as (A)(3)a) (B) (1)a) want her freed. but where is she? don't have her. bring her here. yes: you bring her and free her. no: fight b) same as (A)(1)b) c) same as (A)(1)c) except you have to go get her. (2) same as (A)(2) (3)same as (A)(3) (4) same as (A)(3)a) (C) (1) same as (A)(1) but 50/50 chance she realizes you're lying and fight you regardless of your choices (2) same as (A)(2) with this as an extra option: "this is the girl you gave me": bullshit. yes or no? (3) same as (A)(3) (4) same as (A)(3)a) but 50/50 chance they realize you're lying and fight you regardless.
hope i didn't forget anything. if anything in that last block doesn't add up/make sense lemme know. i'll change it.
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quests
Aug 23, 2010 0:45:55 GMT -5
Post by swordwind on Aug 23, 2010 0:45:55 GMT -5
We should probably avoid making it so easy to lose your slaves.
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quests
Dec 2, 2010 21:38:30 GMT -5
Post by azrail on Dec 2, 2010 21:38:30 GMT -5
Why not have quests where you have to hand in certain slaves and get a certain item or reward like reputation rather than just selling them off. They could be repeatable quests or we could have them so they can only be completed once. Could also even have it so the slave required each recuring time needs higher skill value from previous right up untill 100 then stop the quest line there.
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quests
Dec 3, 2010 0:49:40 GMT -5
Post by swordwind on Dec 3, 2010 0:49:40 GMT -5
Several factions have been planned with an idea very similar to yours in mind, azrail. Sort of like a slave order form, if you will.
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