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Post by darkfiretim on Feb 18, 2011 23:08:04 GMT -5
Yorichi archetype will randomly hide its archetype specific pics behind the generic pics. Restarting game fixes the issue about 1/4 of the time, and keeps it fixed until you load the game again. Male pc catgirl as starting assistant, once it starts it does it in all rooms and on all jobs.
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Post by milkyboon on Feb 19, 2011 5:07:34 GMT -5
Maybe this has actually been said but whatever.
Slave Est Value bug.=Where you see the estimated value goes to like 200-1000.
Reproducing it: When there is a prime up for sale, the est value will always be bugged next day. 1. You see the prime(suspected Prime) on the left panel 2. Doesnt matter if you dont bid, bid but fail or bid and win. 3. The est value of slave in the Left panel will now be bugged.
Thank you.
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james
New Member
Posts: 6
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Post by james on Feb 25, 2011 22:13:07 GMT -5
Well at the risk of pissing off a lot of people, here is the bug i found, since i was buying a number of girls since i had the cash, i bought 7 Primes, then i bought a prime yoruichi, even though i all ready had one.
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sotf
Junior Member
Posts: 72
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Post by sotf on Mar 1, 2011 5:09:41 GMT -5
Not entirely sure if it's a bug as I hadn't really done much with the arena, but it seems that the plan was to allow revival of assistants and slaves. However, they don't revive, but are still selectable to be put into the fight.
Also, in combat there seems to be a good chance of enemies 1-shotting your character/a slave/an assistant no matter how skilled they are.
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towt
New Member
Posts: 1
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Post by towt on Mar 9, 2011 4:23:58 GMT -5
I was looking for the percentage value of a slave falling in love with you and I found something that might be in error an error in the source code for the falling in love process :
function loveChance(statmin:int, chance:int, girl:int, eventNext:Boolean){ var temp:int = new int(); temp = int(Math.random()*100) + 1; //chance = 100 - chance; if (statmin > GameArray[whatGirl].girlHappiness && chance > temp) { addEffect(whatGirl, 1);
The random value "temp" is always bigger or equal to 1. But I've found out that for the job with ID 2041 and 2042 (I believe it is walk on main street and on the green edge) call the function as it follow : loveChance(75, 1, whatGirl, true);. The slave will never fall in love during these event. I just wanted to point this out, as I do not know what effect was intended here. For people that might be interested in the actual value : It is actually 1% for the talking and sleeping with the slave as a pillow action and 2% for a special blow-job action(bj skill between 50 and 90 trigger 33% of the time. (no spoiler tags on this forum?)
Just got something that might be another bug : I went to the auction house to buy a slave and the auction was over before I even bid, I got the slave for 1g. Got the usual message from the 3 other bidders when they withdraw. The slave value is estimated between 10 and 3x, I spent the last few day starting biding and then leaving with the town button without doing any if not 1 or 2 small bid, or biding 0 until I loose the bid. I can't remember exactly.
I took a small look in the source and I found a suspicious division by 0 :
temp = int(Math.random()*10) + 0;
total = (((totalEst * cheapSkate) /10) * ( 1 + 1/temp)); I'm not sure it has something to do with the bug, but it is still worth mentioning.
I tried to reproduce the bug without success but I found out that sometime one of the bidders give up without doing any bid. Maybe I was lucky the 3 of them gave up at the same time.
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Post by thecamel on Mar 15, 2011 22:05:50 GMT -5
Problem that I've been having every now and then;
Upon launching Otherworld (using SWF Opener), the saved data is gone, and only the New Game option is available.
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