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Post by daisy_strike on Feb 17, 2011 8:12:57 GMT -5
New release, new bug list.
DETAILS, Details, details, please.
If its an odd one a way to get to it is really welcome. 3/4 of debugging is finding the bug, that's the hard part.
Thank you to all the debuggers.
Daisy
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Post by docclox on Feb 17, 2011 8:42:15 GMT -5
OK. Not sure how repeatable this is yet, but
Get 2 girls. Fuck one of them three shifts out of four Next day, switch girls Talk to this one the same three shifts Next day, keep the same girl Hit the repeat previous action button You'll find you have sex with her, rather than talking.
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Post by flashnovice on Feb 17, 2011 13:21:28 GMT -5
1) Under some circumstances that I'm still trying to nail down, sometimes my assistant does not heal between arena fights.
2) I gave the Lamia assistant a chainmail bikini. In previous versions, this would have raised her loyalty. For some reason, in this version it did not, or at least the increase is not displayed by the numbers or bars. It does correctly raise her combat statistics, at least according to the numbers and bars. I had not given her anything previously in this game. Some time later I gave her a pr0ny doll; doing so did give her +5 pink loyalty.
Giving the angel the miko robe has the same effect on loyalty (+5) that it did in previous versions. However, this seems to trigger her lust bar to be completely pink while numerically it's still 0/100.
3) The mouse-over text for items that modify combat ability will state "Combat: Singer" or some other combat variety. This is appropriate for items in a slave's inventory, but less so for items still in the shop and as yet unpurchased, as the items still seem to affect all versions of combat skill, rather than simply "Combat:Whatever".
4) A sick slave cannot work, but can be taken to the arena and fight. I assume this is not intended behavior ?
5)When talking with an archetype Sheryl, it it possible to talk over and over by clicking the talk icon rather than the next icon or on the talk text. This was reported by someone else in an earlier thread, but they were missing the important information about the archetype that has the problem. It only seems to happen with Sheryl, and only when she's really happy.
Edit: I've now had something similar happen with a Yoruichi archetype. She wasn't particularly happy, but I got a message that she was rubbing up against me, and the buttons did not go away. I was able to continue by carefully clicking on the bit of the "next shift" button that wasn't covered.
Edit2: Duplicated it again. Her message is "My skills and better put into practice ! Then this idle chit-chat ? You always wish to talk don't you know what your mouth is used for !!!!". If you click in the text box, the game continues, but as the "talk" button is still there, if you click that instead, it loops to another text message.
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sotf
Junior Member
Posts: 72
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Post by sotf on Feb 17, 2011 23:15:14 GMT -5
When you have 1 slave, but two assistants. If you use the second assistant for training, then it still displays the image of the starting assistant.
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Post by flashnovice on Feb 18, 2011 0:24:07 GMT -5
sotf, I believe daisy_strike has said that your first assistant is the senior assistant and does all the reporting, at least as things stand now.
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Post by redcape on Feb 18, 2011 0:24:30 GMT -5
When you have 1 slave, but two assistants. If you use the second assistant for training, then it still displays the image of the starting assistant. Confirmed. All assistant image will be your first assistant (the one selected in the character creation screen) when train your girls with them regarless of girls numbers. also, If a virgin girl get kidnapped and raped when walking in the red light district, she still keep her virginity.
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sotf
Junior Member
Posts: 72
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Post by sotf on Feb 18, 2011 1:56:19 GMT -5
sotf, I believe daisy_strike has said that your first assistant is the senior assistant and does all the reporting, at least as things stand now. Then it gets really weird later on where it seems to randomly pick them.
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Post by irrbloss on Feb 18, 2011 13:13:23 GMT -5
Some girls are stated to be 60 cm tall (Lala, Mari, Menace, Miko, Orihime, Princess, Saber, Yoko), or 40 cm tall (Rena). Weights of 100 kg (Lala, Mari, Menace, Miko, Orihime, Princess, Saber, Yoko) could also be a bit disproportionate, even if they weren't half the length of dwarves.
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graen
New Member
Posts: 9
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Post by graen on Feb 18, 2011 14:20:42 GMT -5
1 Once a Slave gets to around 100 Lust it's all over for her. There is no way to bring it down to reasonable levels and she will eventually go completely insane.
2 Purchase the Mansion, 1st Assistant won't go until the 2nd assistant is brought. Pattern continues with the 2nd and 3rd assistants.
3 Slaves that die in the Arena will never get back their HP.
4. Cases of milk sell for less than what you would get for selling them individually.
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Post by docclox on Feb 18, 2011 15:29:21 GMT -5
Some girls are stated to be 60 cm tall (Lala, Mari, Menace, Miko, Orihime, Princess, Saber, Yoko), or 40 cm tall (Rena). Weights of 100 kg (Lala, Mari, Menace, Miko, Orihime, Princess, Saber, Yoko) could also be a bit disproportionate, even if they weren't half the length of dwarves. Got it covered
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Post by flashnovice on Feb 18, 2011 16:40:37 GMT -5
graen: It is (barely) possible to recover the situation, if you have enough chocolate and shortcake stockpiled. It is far better to never let her get in that situation. Intervene before she reaches 60%.
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graen
New Member
Posts: 9
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Post by graen on Feb 18, 2011 17:23:19 GMT -5
graen: It is (barely) possible to recover the situation, if you have enough chocolate and shortcake stockpiled. It is far better to never let her get in that situation. Intervene before she reaches 60%. Uhm... Shortcake does nothing for Lust. Chocolate bars only reduce it by 1 point each. That's a ridiculous amount of chocolate to stock pile, especially since since Lust can quickly get out of hand when it's above 50 points. Insanity isn't that big of a deal to cure on it's own, thanks to branding. It's when something is constantly adding to the problem that it becomes an issue. I feel that if Lust can climb so quickly, it ought to be able to be dropped just as quickly (orgasms). Right now it's very easy for your slaves to all go insane because they build up a high amount of Lust, even virgins. I could also see a type of insanity that gives a daily boost to Lust, that could be caused by high Lust and low Sanity, requiring a more proactive approach by the player to cure the slave. But right now, stocking up on 30 chocolate bars, and then fucking the slave for more than 4 shifts in a row, does not seem like a practical solution. Especially if the disease has run rampant amongst the slaves.
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Post by missinglynx on Feb 18, 2011 17:28:47 GMT -5
I have a strange one. Horo archetype slave in stables, morning shift every day is lockdown.
Instead of taking away the 33% health like normal, it appears to be giving her 5% health (if she didn't rest fully the night before, she starts the day at 90% and at the end of the shift has 95%). Haven't tested with other girls or other rooms yet.
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Post by flashnovice on Feb 18, 2011 17:29:28 GMT -5
Graen, let's move that discussion to another thread, as my point was that it's not a "bug" per se. It may, however, be a balance issue (another thing entirely).
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Post by flashnovice on Feb 18, 2011 17:35:03 GMT -5
I've been able to duplicate the "talk button" bug with a Ranka archetype. It seems that anytime the text message from a talk event would require more than one text box, the "home actions" buttons (sleep, talk, repeat last, top menu) are not hidden or disabled and can be clicked on to stack additional pending messages.
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