tantor
Junior Member
Posts: 52
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Post by tantor on Jan 21, 2011 20:07:44 GMT -5
I like this idea but how about instead of having a room assigning screen you drag and drop the rooms just like the assistants since they seem to take the same slot. The cards seem to be much easier to differentiate between girls of the same type then the little boxes where.
you could even get a little button for what the assistant is told to do so you can tell at a glance.
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Post by redcape on Jan 22, 2011 5:50:27 GMT -5
flagnine1Hopefully the image blow will explain how assigning room works. Also, Green encroachment can be shown below improvement icon, using an icon for it. tantorActually that's the original idea, but seeing that we will have many different type of rooms, the screen will be too crowded with many rooms icons and I think that's a bad idea. Here's the idea on how card works and the new interface and some suggestion for the auction screen with girl cards.
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Post by docclox on Jan 22, 2011 7:02:18 GMT -5
Here's the idea on how card works and the new interface and some suggestion for the auction screen with girl cards. If we're going to do that how about adding an icon for the girls sexuality? As a suggestion: hetero: lesbian: futa: I'm not sure if the image host I'm using is having a bad bandwidth day, or if it's just crap. Either way I've attached the icons as a zip Attachments:
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tantor
Junior Member
Posts: 52
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Post by tantor on Jan 22, 2011 7:09:23 GMT -5
ok, I can understand that, I'm just worried that once you have max rooms and girls the assign room screen doesn't give enough info or control for switching them around. If I'm reading 9it right the only way would be to assign an assistant to a girl, switch the other into the now vacant room, then remove the assistant to get the first girl into the second room.
How about if in the assign room screen you have the cards along the bottom with there current room above them and free rooms in the space remaining and have that the place where you drag and drop.
I love the card Idea, It give so much more info at a glance .
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shiar
New Member
Posts: 6
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Post by shiar on Jan 22, 2011 7:48:55 GMT -5
I like it but I think it may get confusing with shifts in different rooms and rapidly swapping multiple girls between tasks. Assuming a maximum of six rooms, 3 minions and yourself, that's 10 boxes which doesn't seem too busy for the screen, but that is a big assumption and doesn't factor doubling the pictures to line up with the girls. Maybe have the room icon (and assistant for that matter) drop out of the line up after you've assigned it to a girl for a shift, so it only shows up once on the screen, and allow you to just drop to switch like girls now? You get a really busy screen every now and again when you move in or sell off girls, but it reduces clutter for the majority. (If I'm not making sense, I'll see about finding something to edit Redcape's screen for an example) I hate myself for even thinking it, but perhaps as a backup plan use a drop box? Addendum With an impeccable sense of timing, my plagued laptop has pretty much given itself a lobotomy, probably as a prelude to full suicide, so I apologise in advance if I vanish for the foreseeable future due to technical difficulties.
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Post by alucardnoir on Jan 22, 2011 8:14:44 GMT -5
Cool card idea, but I think it would be cooler if we were to use a card flip effect in place of small icons for rooms. I'm thinking of something like this: You buy a house you get 1-4 assistant card slots and 1-6 slave card slots. If there is a room you get a room card, it there is space to build a room you get a translucent grey card. After buying slaves you go to the pens and select the slaves and when you return to the house menu you get the first slave slots occupied. Now you just have to drag the slave card over the room you want , or for that matter the assistant cards. If you want an assistant to train a slave you move the slave over the assistant card and the move is permanent (that is till you decide to move again - no more micromanagement from turn to turn). If you ever want to change an option on a room you left click the card for that slave, the card turns and shows you the room and all you have to do then is press the sleep, whore, clean etc. icon on the card to go to the room menu. This way the home scream will look a lot cleaner and a lot more informative. (this might raise the learning curve for the game though)
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Post by daisy_strike on Jan 22, 2011 18:55:02 GMT -5
Which I'm finding this more and more interesting as we go along. I wanted to just mention that I keep planning this out in my mind how to do the cards and its a bit layering nightmare. Best if I just point out the layers.
top <--- Transparent layer invisible. This layer is to make sure that everything is even at the top and can be dragged from anywhere. Why? Because otherwise I have to add listeners to everything and the drag and drop keeps getting moved by the pieces.
Middle Top <-- Icons and Names.
Middle <-- Colored Transparency. Want these below the Icons so there not changing colors.
Middle Bottom <-- The Girl. Heres where it gets to the pain in the ass. If the girl pic is still in the girl file and not the otherworld file I can't changed the index point of the girl, damn I wish I could and I'm pretty sure there is a way but I can't figure it out and that's the rub. Because it has to be right at this point. The instancing of the rooms is slowly narrowing this range and making it easier, but that's still a long way off before I will have the girls index set to a specific range and adding more girls will change that range...
Bottom <-- The actual card.
I still think its doable but I just wanted to point out it is a serious huge epic undertaking. But they look really professional.
Daisy
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Post by zenzou on Jan 22, 2011 19:55:44 GMT -5
When I reported that, it was happening to Sakura, since i was trying to reproduce that mini icon error. It might be an issue with Yoruichi as well.
For the girl's classes, Possible you've fixed that already.
It seemed to occur for me whenever they were whoring.
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Post by redcape on Jan 22, 2011 20:12:34 GMT -5
Another alternative take for card layering: Basically, the first one is to make girls image and cards different layer while the other one is girls image and cards are merged in one layer. .psd files for card is in attachment Attachments:
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Post by redcape on Jan 22, 2011 20:13:19 GMT -5
Another alternative take for card layering: Basically, the first one is to make girls image and cards different layer while the other one is girls image and cards are merged in one layer. .psd files for card is in attachment Attachments:
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Post by tf on Jan 22, 2011 20:59:20 GMT -5
Just my opinion, but I would reverse the layer order on girls' pictures and colors so that the girls' faces aren't getting colored over. Obviously it's not a huge thing, so if it poses any problems (or if you don't agree,) just ignore the suggestion.
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Post by shikage on Jan 23, 2011 13:03:03 GMT -5
As always, Both Redcape's ideas are very great...
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Post by lonewolf on Jan 24, 2011 0:21:50 GMT -5
Q. Was wondering if the loli issue had been decided on whether it was age or mature etc as my girl Asuka Langley was only 14 does she qualify as a loli and if so do I change anything in her AS to show that or is it ok.
Again Redcape is doing great stuff good work!
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Post by Melchsee on Jan 24, 2011 13:10:03 GMT -5
Another alternative take for card layering: Basically, the first one is to make girls image and cards different layer while the other one is girls image and cards are merged in one layer. .psd files for card is in attachment I saw the inconvenient on the layered version. But why didn't you made it with 3 layers instead of Just 2. Full Color on base layer, Girl on the second, the border on the 3rd. That way the inconveinient would disseapear. I have taken the liberty to edit your file to demonstrate the solution i've found. Attachments:
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Post by zenzou on Jan 28, 2011 21:26:08 GMT -5
So you say there are some bugs, anything we can do to help out?
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