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Post by docclox on Oct 11, 2010 9:42:56 GMT -5
Some of the carpenter's pictures in the sex scene display underneath the room buttons.
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Estimated value at the auction is still broken. I'm getting ~1500 gold for a girl whose bidding opens at 19. I think it's basing the value on the girl I was just training, whose value does appear to be around 1500 mark.
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still having problems scrolling through slaves at the auction house. I have two slaves here, based on Lala and Yoko, and the only Yoko displays, click as I might upon the arrows.
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The first time you work at the guild house, the message is "Unknown person in charge of guild"
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Post by NuMysterio on Oct 11, 2010 16:32:23 GMT -5
I'm seeing some strange text errors where the floating text boxes get transfered to the regular screen. It seems kind of random, but has happened on the girl screen several times (sorry, can't be more specific). It didn't seem to stick around when I switched screens so it's not a lasting problem.
On reload, my assistants changed. I had the fairy and had bought the catgirl and lamia. When I saved and reloaded (started with a new tab), the fairy was replaced with the angel, the lamia with the fairy and the catgirl stayed the same. Very odd.
No other major problems. Everything seems to work fine. I did notice that sanity dropped the longer I owned a girl (one was in the stables, one was whoring and the third was learning musician stuff). Not sure if this is a bug, but something to help maintain sanity might be nice to add (unless I'm missing something).
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Post by docclox on Oct 11, 2010 19:32:09 GMT -5
I I did notice that sanity dropped the longer I owned a girl (one was in the stables, one was whoring and the third was learning musician stuff). Not sure if this is a bug, but something to help maintain sanity might be nice to add (unless I'm missing something). I had the ever decreasing sanity problem. I think there's a problem with adjustments from items not being removed when the item is unequipped. Try this: take one girl and equip her with everything. Fully pierced, everything that can be locked on, locked on. Dildo and anal whatchamacallit installed. Then train her until her sanity hits -100. Now unequip the stuff that's supposed to lower sanity and try and raise it again. I find it sticks at -95 or so. Try the same trick on a new girl without ever equipping anything, and it's fairly easy to get sanity back up. I think happiness and lust have similar issues.
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kenki
New Member
Posts: 30
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Post by kenki on Oct 11, 2010 21:05:47 GMT -5
Much better loader in the debug. I am noticing that if you put a slave in the 3rd Master Bedroom, the minipic is positioned about half a square to the right.
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Post by daisy_strike on Oct 11, 2010 21:22:45 GMT -5
I'm thinking the sanity issue is just that stable jobs, and lock down drop sanity and that there are currently very few ways to raise sanity. Going to take another look. The item able to raise points is definitly a bug that needs to be fixed.
Daisy
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Post by tf on Oct 12, 2010 0:07:14 GMT -5
I thought that having a high happiness stat was supposed to have a good influence on sanity.
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Post by daisy_strike on Oct 12, 2010 0:12:48 GMT -5
presently there is little connection... the current build is pretty hit or miss. As there are no negative or positive events at the moment. I'm working to fix this... its been give a finish date of 12/2/20.
Daisy
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Post by tf on Oct 12, 2010 1:57:10 GMT -5
Is that day/month or month/day? Just like to know if I'm waiting 9 1/2 years or a full 10. =P
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Post by tf on Oct 12, 2010 2:19:40 GMT -5
Not sure if it's expected behavior or not, but buying and selling items at the store changes the color of gp (peach to black).
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Are Internal Security and External Defense supposed to be in opposition to each other? Their combined values never seem to exceed 100. (Do they serve any function in the game, yet?) Also, the security and defense stats for the last three rooms in the mansion read as blank and "undefined%", respectively.
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Brands still aren't functioning as they should. I've got a +2 Obedience on a girl twice a day, but it's not doing anything... though I think it might have had an effect on her the first day I applied it.
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Got the Princess event after I already had her... didn't get an additional girl, though, so not a gameplay problem.
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Clicking on bought assistants brings up my main assistant's picture (fairy), rather than their own.
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Still some very strange behavior at the brand creation counter. Clicking some areas causes Happiness and Sanity options to disappear, while clicking others brings up part of the assistant options in the background (specifically, the "Allow slave to rest when tired?" and "Training Goal" options [although the options themselves "Yes/No", "Sex", "Welfare", etc. aren't clickable.]) Clicking "Cancel" resets some of the problems (the assistant screen options stay in the background), and going to the Main Hall and coming back to the counter *seems* to reset everything.
That's not the entirety of what happens, but there's lots of small things which you'd probably understand better seeing yourself than having me explain.
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Managed to purchase a slave (Haruhi type) from the auction house with only an initial 1 gp bid (that was automatically bid, without me taking any action), despite that fact that she had full classes (Lesbian Slave, Whore, Combat). She appraised correctly at the auction house (between 300-500), but nobody else bid.
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kats
New Member
Posts: 1
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Post by kats on Oct 15, 2010 15:36:59 GMT -5
You wrote this:
"reported - Brands still aren't functioning as they should. I've got a +2 Obedience on a girl twice a day, but it's not doing anything... though I think it might have had an effect on her the first day I applied it. - double checked they seem to be working for me - unable to replicate"
I have the same problem, only I have seen what is happening. With a single girl, brands work as it should. If there are multiple girls branded, the effects take place on the LAST one bought only, despite correctly taking the money as it was costing for all the branded girls.
There's also some problems with me not seeming to set different brand effects for different girls, some brand effects taking effect even if the girl is unbranded (not sure about this last one).
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Post by daisy_strike on Oct 15, 2010 16:49:54 GMT -5
Thanks for the detailed check will look at it again.
Daisy
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Post by tf on Oct 16, 2010 1:13:58 GMT -5
I only had the brand on one girl, I'm afraid.
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Post by daisy_strike on Oct 16, 2010 8:25:09 GMT -5
Think i solved the brand issue again... at least it was working on 9 girls until I ran out of cash. Daisy
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Post by utinil on Oct 19, 2010 20:09:51 GMT -5
Some slaves are not showing up on the sell list. Will update after I check if it is related to which character model the slaves use.
Twice, I had a full house of slaves. All the room slots and all the assistant slots were full. When I went to the auction house to buy a new slave the game crashed.
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Post by lonewolf on Oct 29, 2010 22:37:57 GMT -5
applied new gametext to my october open source and went to export the movie and came up with this error.
C:\Downloads from WEB\OTHERWORLD FOLDER\Otherworld Oct-OS\Otherworld Oct-OS\effect.as, Line 6 1021: Duplicate function definition.
Which is this area
function funcStatCompareArray() { var result = new EffectVirgin(); addChild(result); result.visible = false; var CompareEffectVirgin:Array = new Array(result, 0, "Virgin", "This girl has never had straight sex and still has her hymen. Happiness raised, unless lust becomes to high.", -1, 2, 0, 0, null, 0); effectCompareArray.push(CompareEffectVirgin); var result = new LoveStat(); addChild(result); result.visible = false; var CompareLoveEffect:Array = new Array(result, 1, "Love", "This girl is in love with you. She is happiest when she is with you, and unhappy when she is with anyone else.", -1, 2, 0, 0, null, 1); effectCompareArray.push(CompareLoveEffect); var result = new InsaneStat(); addChild(result); result.visible = false; var CompareInsaneEffect:Array = new Array(result, 2, "Insane", "This girl is insane: Broken. She will do anything with out complaint, but will do nothing proactivly, including saving her own life.", -1, 2, 0, 0, null, 2); effectCompareArray.push(CompareInsaneEffect); var result = new EffectTetanus(); addChild(result); result.visible = false; var CompareEffectTetanus:Array = new Array(result, 3, "Tetanus", "A disease also known as Lock Jaw, caused by being cut by unsanitized metal. Rest is less effective and happiness decreases quickly.", -1, -5, 0, 0, null, 3); effectCompareArray.push(CompareEffectTetanus); }
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