Post by tf on Oct 5, 2010 1:56:06 GMT -5
I got the impression early on that the Green and the Pit were supposed to be fairly central to the plot of the game, but I haven't noticed a whole lot of proposed game mechanics, quests or events that utilized them.
Personally, I'd like to see some tangible benefits for pushing back the Green, like finding unique items, and even uncovering derelict houses (ones that are larger and nicer than the ones immediately available to you, but in terrible states of disrepair and thus requiring a lot more money for the carpenter to fix up.) Once a house reclaimed from the Green is taken over by the player, I would make it necessary that a certain amount of maid duty is required around the house (or hiring some other form of help) to keep the Green from growing over it again.
I imagine that clearing the Green (and keeping it at bay) would prove to be a more difficult task the further you push it back, and that once it's been pushed back to the point where it's almost impossible to make headway anymore, you'd find a creature (perhaps one thrown into Otherworld from the Pit) that is growing the copious foliage of the Green in an attempt to spread itself out and take over Otherworld.
Once you manage to destroy the creature (if that's the way you want to conclude things) things would calm down quite a bit; While the forests of Otherworld would still be particularly lush and verdant (the plants the creature seeded would still be there growing, but without the creature itself, there wouldn't be the constant supply of new plants or a sentient mind pushing an agenda,) they wouldn't require the constant, unending struggle just to keep them at bay like the "Green" did.
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It's up to you, Daisy, if you want to use any of these ideas. You may have already had some of them in mind; Like I said, these are mostly ideas that sprang to mind from the contend that's already there.
Personally, I'd like to see some tangible benefits for pushing back the Green, like finding unique items, and even uncovering derelict houses (ones that are larger and nicer than the ones immediately available to you, but in terrible states of disrepair and thus requiring a lot more money for the carpenter to fix up.) Once a house reclaimed from the Green is taken over by the player, I would make it necessary that a certain amount of maid duty is required around the house (or hiring some other form of help) to keep the Green from growing over it again.
I imagine that clearing the Green (and keeping it at bay) would prove to be a more difficult task the further you push it back, and that once it's been pushed back to the point where it's almost impossible to make headway anymore, you'd find a creature (perhaps one thrown into Otherworld from the Pit) that is growing the copious foliage of the Green in an attempt to spread itself out and take over Otherworld.
Once you manage to destroy the creature (if that's the way you want to conclude things) things would calm down quite a bit; While the forests of Otherworld would still be particularly lush and verdant (the plants the creature seeded would still be there growing, but without the creature itself, there wouldn't be the constant supply of new plants or a sentient mind pushing an agenda,) they wouldn't require the constant, unending struggle just to keep them at bay like the "Green" did.
-
It's up to you, Daisy, if you want to use any of these ideas. You may have already had some of them in mind; Like I said, these are mostly ideas that sprang to mind from the contend that's already there.