jaren
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Post by jaren on Mar 7, 2011 21:13:52 GMT -5
I downloaded a version off the SVN to see if I could help find and fix the issues Ive had with saving. When I try to test however, theres no buttons on the start screen, so I cant go any further. I left it for a couple weeks to see if a new version on the SVN fixed it, but I still get the same result. Any thoughts?
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Post by daisy_strike on Mar 7, 2011 21:38:44 GMT -5
The new title screen has to be compiled separately give that a try and what is the error you are getting in the compile?
Daisy
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jaren
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Post by jaren on Mar 7, 2011 21:55:58 GMT -5
Hmm I didnt see an fla file for the title screen so I went back and looked through the svn a bit more.
Im pretty sure I know what my mistake was now (Silly silly me lol), so Ill post back here if it doesnt work out.
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jaren
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Post by jaren on Mar 8, 2011 1:25:01 GMT -5
I was right and I downloaded from the wrong area. Ive got the right files now, and the start works just fine. Unfortunately it seems I dont have pretty much any of the swf files so I have to go through and rebuild them all ><.
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Post by docclox on Mar 8, 2011 5:24:53 GMT -5
yeah - we don't save swf files - it wastes sourceforge's disk space, and it's slow for us sicne we end up up and downloading new versions constantly
On the bright side, you only need to build the swfs once, but there are a lot of them.
there's everything in girls, everything in people, and the title screen at the moment
I wish flash supported makefiles
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jaren
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Post by jaren on Mar 8, 2011 14:03:45 GMT -5
Makes sense. I already got through it, so its not that bad I guess. A few of the girls wouldnt let me open the fla file, but the game ran without them so whatever lol
Just to be certain, Im having an issue when I start the game that some NPCs and almost all the overlaid shots of the slaves arent showing in game. Is that a known issue with the version on SVN, or is that something on my end? Before I spend time looking into it, Id just like to confirm.
Ive seen a little so far that I think could maybe be improved codewise, but Ill save that until I have a fully functional version =)
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Post by docclox on Mar 8, 2011 15:31:39 GMT -5
I think daisy got the non-display problem sorted out. I've been working on the new version of zero's paper doll so I've not updated today, so I can't be sure.
In general though, we're developing against the trunk, so unless we've tagged a release, you the trunk is probably buggy at any given point in time
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jaren
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Posts: 8
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Post by jaren on Mar 8, 2011 17:04:06 GMT -5
Ok, youre completely right I shouldnt assume a perfect version. But half the content not appearing is a slight issue =) I suppose I can look at saving without it though.
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Post by docclox on Mar 8, 2011 19:37:01 GMT -5
Ok, youre completely right I shouldnt assume a perfect version. But half the content not appearing is a slight issue =) I suppose I can look at saving without it though. Yeah, I know what you're saying. The thing is, this isn't like some of the longer established projects where nothing goes into the trunk unless it's working and usable. The trunk is seeing check-commits to share work or save files - or just to switch between development machines sometimes. Arguably not best practice, I know, but that's the way it is at the moment.
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Post by ess292 on Mar 18, 2011 15:48:28 GMT -5
Could somebody post a step-by-step instruction for compilation in Adobe CS4? I am used to Linux C++ programming, and am not able to make the project compile in Windows CS4
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Post by compuscribe on Mar 18, 2011 17:43:04 GMT -5
It's actually pretty straightforward. Just open up the main FLA file (otherworld.fla) and click Control->Test Movie. (That's the menu option "Control," not the CTRL key on the keyboard.) That'll do it.
If you just downloaded from the SVN (I suggest the trunk, as it seems to be easier to find a working version, there), you'll need to build SWF files for all of the other components, as well (title screen, girls, assistants, etc.), before the main file will work. (It's the same process of Control->Test Movie for each file. At the very least, I'm not aware of any way to bundle all of the files together into a single project that you can build once and get Flash to put everything together for you, but until they change, you only need to build these files once.) It's pretty good about telling you what you're missing, though, either in the game itself, or in the output window in CS4. I'll warn you, however, that some of the girls' FLA files will not open in CS4. (They were apparently saved in CS5's default format, rather than a CS4-compatible one.) My advice is to simply copy the SWF files from a copy of the game, itself, for those girls, and place them in the girls directory.
I will also warn you, however, to start with revision 127. 128 will work, but there's an improperly terminated string in lamia.as that needs to be fixed before it will build correctly (and if you're already having trouble, why add problems?), and 129 seems to have broken things, a bit. (At least it looked that way when I tried to run it.) There are some unresolved issues with 127 (at least from what I've seen), but it will build and run successfully, without having to tinker with the files.
It's not quite step-by-step, but hopefully that helps.
[edit] This hopefully goes without saying, but make sure your copy of CS4 is up to date, as well. You might run into problems, otherwise. (I'm speaking from experience, here!)
[edit 2] You'll also might discover that you can't open nanoha.fla in CS4 and you might not have a copy of the SWF file in the game, itself. (I know I don't!) Just skip it. The game seems to build just fine, without it. That's just one girl you wouldn't be able to use. (Actually, I think it defaults to the reduced character set, for testing purposes, so unlikely to be a problem.)
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Post by ess292 on Mar 18, 2011 22:20:41 GMT -5
Thank you for all the information! It really helped.
I tried following your advice using CS4, but as you say, many girls do not compile properly. I got a copy of CS5 from a friend, and now it seems to work properly (using revision 130).
By the way, I did the following to compile all swf files: open Project browser, mark all .fla boxes and then hit Publish for the project.
The only thing is that now after loading Otherworld.swf I automatically get to the Girl Properties screen which daisy_strike mentioned in today's blog. So I'll have to find the switch which would use the default sequence for new game.
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Post by compuscribe on Mar 18, 2011 22:55:53 GMT -5
While I'll be the first to admit I don't know a whole lot about Flash (I'd probably rank myself as an intermediate user, but a low-level intermediate), so it's entirely possible I'm missing something (probably a lot of somethings), but where is this project browser supposed to be located? Are you sure it's not a CS5 thing? The only thing is that now after loading Otherworld.swf I automatically get to the Girl Properties screen which daisy_strike mentioned in today's blog. So I'll have to find the switch which would use the default sequence for new game. That was kind of why I suggested starting with one of the earlier revisions. It builds and you don't have to jump through any hoops to figure out what went wrong. 130 is new, since the last time I checked, but it definitely sounds like it has the same problems as 129. Yes, you'll be a little behind, but not by much, and that's probably going to be updated again, soon, anyway. Trying to keep up with the very latest version is an exercise in futility. Anyway, you seem to have gotten a handle on things, so that's all that really matters.
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Post by ess292 on Mar 18, 2011 23:12:20 GMT -5
where is this project browser supposed to be located? Are you sure it's not a CS5 thing? No, it was also in CS4, located at Windows -> Other Panels -> Project I created a project using trunk/otherworld as root directory
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Post by compuscribe on Mar 18, 2011 23:50:11 GMT -5
It doesn't help much, now that the only thing that needs to be rebuilt is the main file, but it's good to know for future reference. Thanks!
Of course, seeing how thoroughly it was buried, I don't feel so bad about missing it. You'd think that'd be a key feature ... or at least something you'd throw in the File menu.
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