|
Post by daisy_strike on Dec 6, 2010 20:11:50 GMT -5
So need some help trying to make this screen look pretty. Supposed to be a set up for combat or exploration. Choose and drop your assistant and girls onto there spot, doing so will pop the girl onto her landing frame show her health, lust, sp(0) name and effects. Choose and drop the items you are taking to war with you (16max). Choose the character sprite you are using. Please keep the top top area clear for the menu bar... which I am going to do some day. If not in arena should be an option to purchase capture collars. Optional stuff is the girls sprites either all of them or just the ones for the one chosen and on chosen frame. There has got to be someway to make it look pretty but its so uneven, that its driving me nuts. So maybe the experts out there can make me up a good idea. Daisy
|
|
|
Post by flagnine1 on Dec 6, 2010 20:37:04 GMT -5
this set up is not bad just need a box and scroll around the slave and on around the assistants. probably a hover pop up telling where they are and what they are doing (or classes and % or both). and where do you want to go set up.
click pary location click target slave/ assistant boom done..
for items only consumables and capture devices can come along maybe grey out others.
or go back and look at the one I posted under combat.
|
|
|
Post by tweaker69 on Dec 7, 2010 0:04:23 GMT -5
I like it, already. I'm assuming that the top left four spaces are going to be the battle party's four sets of combat stats (and other relevant info). I love having all four of the party members stats on display at once.
I'm hoping for a few more things. First, that there will be slots to drag and drop the girls to different placement in the battle formation, with the front rank absorbing the majority of damage [or maybe simply most (all?) of the melee damage, while still equally open to ranged and magic attacks]. I like the idea that having at least two very tough girls to guard the rest of the party would be a great advantage (or one tough-girl and actually being tough, yourself), especially so if this is to be a "rather cramped tunnel" battlefield.
Secondly, I prefer the idea of being able to place the main PC in the back ranks, if playing a more fragile employer.... Err, slave-owner. I'm also assuming that FOUR is the decided number in the battle formation, which I think is fine (certainly no more than 6). I'm hoping that "the four" will not be the entire party, having 2 or more fighters waiting in reserve (i.e, cowering in corner or, as I like to think of it, simply "Staying out of the experts' way").
In this case, I'd want to have the option to have the PC start out anywhere, including in the reserves. I think making another 2 row set of slots for the next reserves to fill a vacancy in either row of the battle formation. I'm thinking that an abbreviated "essential stats" mouse-over should be plenty for the PC, assistants, and party members left in reserve. But consider having one more stat window for the currently-selected character which I'd also link to what I'm assuming is an inventory graph on the bottom center of the page.
Which leads to my biggest questions. First, am I mistaken in any of my assumptions, so far? Secondly, where can I get one of these slave-ranches IRL? And finally, is that bottom left graph for another inventory or for items that the player will bring on the expedition? If it is for items, I think its a good game mechanic (plus, I just like the idea) to have a limited inventory when going on an expedition. If its another inventory slot, I'd ask you to reconsider and use the single inventory space with unused (or unusable?) slots leave empty, if not entirely blanked/whited out when not available to assistant or player.
Cheers!
|
|
|
Post by flagnine1 on Dec 7, 2010 1:06:50 GMT -5
as far as I know combat is a 4 man party 1 member of which has to be the pc. There has been talk of captured slave spots in the back tho. for more on combat read thru the combat thread under suggestions.
you can set up a slave ranch in most third world or lower countries. Poverty > human rights in those countries.
its a backpack for the expedition.
|
|
|
Post by redcape on Dec 7, 2010 1:29:27 GMT -5
How about something like this? Attachments:
|
|
|
Post by tweaker69 on Dec 7, 2010 1:50:36 GMT -5
as far as I know combat is a 4 man party 1 member of which has to be the pc. Bummer about no reserves. Well, if nothing else, the PC should be able to join the back column for the extra protection, or join the front if he/she/he-she's a melee DPS or tank type or they're simply more protective of their slaves. I would think "current # of captured slaves" could just be a "slaveCount = n" type simple integer variable (maybe have several, for "loot value" Tiers I, II, II, etc,... ) until returning home, maybe not even defined until the PC "has them appraised". Unless, of course, they're going to be used for some useful purpose before returning from the expedition. Thanks for the reading suggestion, I'm surprised I missed it. I'm pretty sure it simply comes down to having enough money to buy the dignity of those who are relatively poor and powerless. Unfortunately, I'm on a very tight budget. Thank you for actually answering my apparently failed attempt at humor. May it rest in peace. On the bright side, I actually lol'ed, now... a bit. Thanks, that's good news.
|
|
|
Post by daisy_strike on Dec 7, 2010 2:05:40 GMT -5
redcape it still looks sort of unbalanced to me. Like the idea though of the sprites on path stealing it. Daisy
|
|
|
Post by docclox on Dec 7, 2010 4:08:50 GMT -5
Hmmm... I might have a bit play when I get home tonight - assuming we don't have a winning design by then
|
|