Post by flagnine1 on Oct 29, 2010 14:16:54 GMT -5
I suggest that you drop the goals from the character creation page and make them in game flags to be discovered. This would allow room for 4 more backgrounds.
Goals become end games.
Wealthy - have 100,000 gold in bank.
Harem- have 10 slaves and 4 assistants in love, max loyality(for assisstants), and sex slave with you.
Powerful- have all senators loyal or blackmailed to you.
Hero- finish both the pit and green dungeon story quests.
When you meet these prerequisites you get a text bubble that reads some thing like. "Congratulations! You have meet the conditions for a ______ Ending. Do you wish to See the ending or continue playing?" "Yes/No"
This will also allow the addition of more endings, such as Villain or King.
The new backgrounds I propose are:
Scribe- You worked for a mage you had you scribble down his notes for him. You are literate and have a basic understanding of alchemy and magic.
Whore- You where a whore before a kind gentleman took a liking to you and bought out your contract. You know all the good places around town to turn a trick or two.
Apprentice- You were an apprentice to one of the local craftsmen. You learned a thing or two about the creation of items and can pass that on to your slaves.
Farmhand- You worked on a farm and know the basics of animal husbandry.
The starting bonuses for the current backgrounds should be something like this I think.
Squire- You start with a Wooden sword and a Trashcan lid shield. You have all the basic sex trainings, as well as the combat training.
Cutthroat- You start with a basic dagger. You also know where to find and are on good terms with the rogues guild. You have all basic sex trainings as well as the lockpick and pickpocket trainings.
Messenger- You start with knowledge of every location in Magmell and are on at least neutral terms with all factions. You have all basic sex trainings.
Acolyte- You start with a basic rod and basic cloth armor. You may choose one of Magmell's religions to be a member of. You have all basic sex trainings as well fingering, tit job, and hand job.
about the character page. I see it broken up into 3 pages. First page stats, picture, equipment. It looks very much like the current slave page. Second page is trainings. Trainings are stuff that your character know enough about to reliably teach it to someone else. Most Trainings are gonna have a basic, an advanced, and a mastery level. These dictate what jobs you can actually preform on the slaves. You can gain most basic trainings can be obtained thru buying a training from someone who knows how to do it. The others work like the slave class system. You can work in 2 trainings at a time when you get them to 100% you gain the next level. You can also freely switch out the trainings you are working on. The third page is your reputation and standing with the various factions around Magmell. These scale -100 to 100. They represent the % chance to go up a rank with that faction. (say your a link in the slavers guild. and you have a 60 reputation with them. at the meeting when you propose to go up a rank you have a 60% chance to succeed.)
that is a lot of text and more to come. later today to clarify some of this mess. comments,questions, and flames always welcome.
Goals become end games.
Wealthy - have 100,000 gold in bank.
Harem- have 10 slaves and 4 assistants in love, max loyality(for assisstants), and sex slave with you.
Powerful- have all senators loyal or blackmailed to you.
Hero- finish both the pit and green dungeon story quests.
When you meet these prerequisites you get a text bubble that reads some thing like. "Congratulations! You have meet the conditions for a ______ Ending. Do you wish to See the ending or continue playing?" "Yes/No"
This will also allow the addition of more endings, such as Villain or King.
The new backgrounds I propose are:
Scribe- You worked for a mage you had you scribble down his notes for him. You are literate and have a basic understanding of alchemy and magic.
Whore- You where a whore before a kind gentleman took a liking to you and bought out your contract. You know all the good places around town to turn a trick or two.
Apprentice- You were an apprentice to one of the local craftsmen. You learned a thing or two about the creation of items and can pass that on to your slaves.
Farmhand- You worked on a farm and know the basics of animal husbandry.
The starting bonuses for the current backgrounds should be something like this I think.
Squire- You start with a Wooden sword and a Trashcan lid shield. You have all the basic sex trainings, as well as the combat training.
Cutthroat- You start with a basic dagger. You also know where to find and are on good terms with the rogues guild. You have all basic sex trainings as well as the lockpick and pickpocket trainings.
Messenger- You start with knowledge of every location in Magmell and are on at least neutral terms with all factions. You have all basic sex trainings.
Acolyte- You start with a basic rod and basic cloth armor. You may choose one of Magmell's religions to be a member of. You have all basic sex trainings as well fingering, tit job, and hand job.
about the character page. I see it broken up into 3 pages. First page stats, picture, equipment. It looks very much like the current slave page. Second page is trainings. Trainings are stuff that your character know enough about to reliably teach it to someone else. Most Trainings are gonna have a basic, an advanced, and a mastery level. These dictate what jobs you can actually preform on the slaves. You can gain most basic trainings can be obtained thru buying a training from someone who knows how to do it. The others work like the slave class system. You can work in 2 trainings at a time when you get them to 100% you gain the next level. You can also freely switch out the trainings you are working on. The third page is your reputation and standing with the various factions around Magmell. These scale -100 to 100. They represent the % chance to go up a rank with that faction. (say your a link in the slavers guild. and you have a 60 reputation with them. at the meeting when you propose to go up a rank you have a 60% chance to succeed.)
that is a lot of text and more to come. later today to clarify some of this mess. comments,questions, and flames always welcome.