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Rooms
Oct 24, 2010 13:19:11 GMT -5
Post by mighty210 on Oct 24, 2010 13:19:11 GMT -5
I think a torture chamber or something like this for the punishment of an disobedient slave would be nice. Maybe with some furniture like a wooden horse, or chains on the walls to whip the slave. Or some kind of tentacle pit where the slave can be thrown in as punishment.
The effect of the punishments could be +obedient - health - lust - happiness and to much punishment would break her mind.
the tentacle pit could be a part of the torture chamber or may be a own room with the effect + oral, anal, vaginal sex and - lust at low lvl of o,a,v sex and + at high lvl. And it has the posibility to get the job tentacle breeder or get pregnant by an tenctacle monster.
that are some ideas that came into my mind.
sorry for my bad english.
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Rooms
Oct 24, 2010 20:04:34 GMT -5
Post by daisy_strike on Oct 24, 2010 20:04:34 GMT -5
Definitly all of that will be done in the future... when I envisioned room jobs I really wanted to do a dungeon. And a wooden horse would be required.
It just takes time and is not that work safe.
Daisy
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tantor
Junior Member
Posts: 52
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Rooms
Nov 18, 2010 9:13:11 GMT -5
Post by tantor on Nov 18, 2010 9:13:11 GMT -5
The room mechanic is good and works for the game as it is now, but i can see some problems with it that will crop up latter, especially if you add more skills. you will end up with either having rooms do 10 jobs each or you are going to need to constantly buy new rooms if you want to train different skills. I can think of 2 ways to lessen or avoid this problem. 1. when the player switches a room have him sell the old room's equipment at 50%, just like an item. It makes sense due to the fact that the whole economy is basically build around recycling things that come out of the pit 2. Create a set of basic rooms like Plain room, Stables, Dungeon, Fitness area/ outside that each give 1 or 2 basic jobs. Then have furniture like beds, Piano, Training dummy, cleaning supplies, Milking machine,and bondage gear that give more specific jobs. You can limit what furniture can go in what room and offer different quality levels for example a bed can have a mat, a normal bed, and a luxury bed. The items like the kazoo and the books could work too. Then if you are not currently trying to train a musician you can put the piano in the attic or wherever until you need it again.
Now i realize that the second option would take a ton of work and coding but you would end up with an easy customizable house and you could easily add new skills to the game without having to modify the rooms to be able to use them.
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Rooms
Nov 18, 2010 17:02:15 GMT -5
Post by daisy_strike on Nov 18, 2010 17:02:15 GMT -5
Thats how its going to be... sooner or later. Already put in the spot for furinture just need to code it in. Someday.
Daisy
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Rooms
Dec 2, 2010 8:46:24 GMT -5
Post by alucardnoir on Dec 2, 2010 8:46:24 GMT -5
Well, i'm kinda new to your game daisy but regarding rooms, i'd say in place of having master bedrooms for you and for the assistans you maight whant to try: 1 master bedroom for you (large room), first of 5 rooms up (only one that can train house pet. 1 kitchen for you first assistant - only place were to train a maid 3 stables for other assistants - only place were farm animals can be trained the 4 assistant rooms chould be medium size rooms 6 small roomes that can be transformed into music or art rooms and for larger houses a doungen that can work as the pens dose, and for really big homes a place were you can torture or train slaves that are in the doungen
It's not that i don't like how the game is now, it just seams weird to have a room be made into a dungeon or a milking room, not even mentioning stables.
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Rooms
Dec 2, 2010 9:36:11 GMT -5
Post by docclox on Dec 2, 2010 9:36:11 GMT -5
Something to consider for the longer term, perhaps, but how about a Mad Science Lab? Let's girls train as scientists, allows some mind control options, and might be needed to make proper use of certain high tech items the player might pick up on his travels.
Just a thought
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tantor
Junior Member
Posts: 52
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Rooms
Dec 2, 2010 17:14:42 GMT -5
Post by tantor on Dec 2, 2010 17:14:42 GMT -5
I like the Lab Idea, but I'm worried about having more then 6 room options. As more Quests are made that require slaves with different Skill sets it is going to lead to having to juggle what rooms you have in your hose which could get expensive and annoying. I would suggest making Lab Equipment furniture That could be set up in the dungeon to achieve the same results.
or maybe being able to upgrade the master bedroom(s).
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Rooms
Dec 2, 2010 18:50:12 GMT -5
Post by alucardnoir on Dec 2, 2010 18:50:12 GMT -5
Like the Lab equipment as furniture in the dungeon, no - make that love it, but wouldn't this eventually lead to specialized furniture for all rooms, i mean there isn't any real difference between the music and art rooms as they are now and a lab equip in the dungeon is there? although this does open interesting possibilities.
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Rooms
Dec 2, 2010 20:46:19 GMT -5
Post by azrail on Dec 2, 2010 20:46:19 GMT -5
Why not have a building in the red light district that you can visit and (for a price) rent out Specialised rooms that give you options for you to use in training slaves in certain things. You could have it so these rooms can allow you to do things that none of the buildable ones can and have their picture frame from the home menu disappear like when they are placed in the pens.
The rentable rooms could work just like the normal ones do with the selecting what your slave does at any of the 4 times (morning, noon, evening and night) but with one added option that allows you to select what slave stays there for the day. You could also make things much more simple and just have a list of rooms to select from and have the slave stay at said room and be returned with certain skills increased but with major decrease of others like health and happiness. Even obediance could be reduced due to being trained by someone else.
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tantor
Junior Member
Posts: 52
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Rooms
Dec 3, 2010 5:47:01 GMT -5
Post by tantor on Dec 3, 2010 5:47:01 GMT -5
The rentable room idea was already suggested but at the guild building where it makes much more sense. I like the idea of renting, but more for when you are just starting out and can't afford the remodel prices. I would much prefer to be able to do everything myself late game. though getting increased results due to hired trainers 1 on 1 interaction would make it worth it.
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