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Post by daisy_strike on Oct 4, 2010 23:53:25 GMT -5
Hi all,
Thought I would ask what you guys would like to see in the November release?
Be advised that I am still more interested in getting basic systems up rather then adding more content. That being said the assistants, character, rooms, and classes are all stuff that I am debating updating once debugging is done.
You guys got any prefrences?
Daisy
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Post by tf on Oct 5, 2010 0:15:55 GMT -5
Working Save/Load functions would be a fav for me.
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Post by flagnine1 on Oct 5, 2010 0:48:23 GMT -5
how about the main character skill/stat page and images.
Would also like to see more jobs, classes, items, quests, and characters (even ones that aren't actually in the game yet so we can make events for them.)
I think you are at a good point now that you can start expanding what is currently there and not fully implemented yet. such as expanded job text and slave images (mikuru doesn't have a rest image).
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Post by daisy_strike on Oct 5, 2010 1:03:43 GMT -5
side note mikuru has 4 rest images i just did the worksafe check on her wrong... its been fixed. Sorry about that to everyone.
Daisy
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Post by docclox on Oct 5, 2010 1:10:37 GMT -5
I think I'd like to see some second tier skills. Failing that, combat
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Post by tf on Oct 5, 2010 2:04:21 GMT -5
Ditto on PC stats. I generally don't mind sucking hard at something as long as I can look at some statistic and go: "Oh, that's why I can't tell that the girl who can't scrub a floor without falling into the bucket isn't worth 300 gold."
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Post by lonewolf on Oct 5, 2010 2:37:40 GMT -5
For Me the Loading & Saving working for me and the assistants choices of what to train the slave without them dissappearing would keep me happy. lol
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Post by docclox on Oct 5, 2010 3:28:38 GMT -5
Put like that, I'd like to see the loading issues sorted out so I don't need to change O/S to play the game
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Post by ieraceu on Oct 5, 2010 11:30:39 GMT -5
I want to second the idea of implementing a few second tier classes (ie. farm animal) and a preview of the combat. Other than that, saving and loading.
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Post by flobby on Oct 6, 2010 0:29:59 GMT -5
Working save/load would really be nice, but it seems to be kind of hard so it's okay if it's implemented as a christmas gift. Combat, quests (involving combat?), stats and a way to see the preset classes for slaves.
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Post by redcape on Oct 12, 2010 9:31:04 GMT -5
Well, for me I'd like to see lots of new items/equippables, events and game balancing and maybe implementation of game story.
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Post by lorno47 on Oct 12, 2010 16:05:52 GMT -5
Just played debugged Oct release for 2 hours or so, I'd like more basic systems working towards the players end goal they select in the beginning. Hopefully give the game a sense of purpose. Amazing work already though
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sotf
Junior Member
Posts: 72
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Post by sotf on Oct 14, 2010 13:11:49 GMT -5
Perhaps some TF stuff.
Add the catgirl slaves and such
Also, perhaps an upgrade to the journal.
The two upgrades I've been thinking would be helpful are a "notes" section and a quest hint.
For the notes, the main thing could be a simple list of ways to unlock classes for girls that you'd already unlocked. Now, this wouldn't include classes girls you buy or find start with, but ones you managed to uncover. Also a small bit about what the class does effect beyond slave value
For the quest hints, just a bit more direction on the list of quests as to what you need to do in order to advance it. Also adding the original text of the offering quest as well as other text from advancing it.
Both of those are more for easier access for the game, mainly to allow new players to figure things out far more easily.
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