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Post by zenzou on Feb 8, 2011 0:29:21 GMT -5
None of the master bedroom slots assistants "work." Any girl who is assigned to any of the rooms assistants doesn't appear on the screen when you click next shift, or next day, nor does the time of day advance. Trying to recreate the bug now. Combat: Knight is listed as royal fever on hover. Bed doesn't apply to master bedroom? (using girl as pillow)
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Post by flashnovice on Feb 8, 2011 1:07:28 GMT -5
Something's wrong with dirt accumulation. I'm in the second house. The first four rooms are empty, the fifth is a milking parlor and the sixth is a dark room. At the start of second shift, the dirt levels are 66,75,75,57,62,69. All the rooms are occupied by a girl. The first five rooms all have "cleaning" set as a task, the sixth is whoring. After the shift, the dirt levels have increased to 74,82,69,79,84,70.
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Post by flashnovice on Feb 8, 2011 2:03:05 GMT -5
My Lamia assistant is at zero health. Giving her items does not seem to heal her, nor does she gain hp overnight.
Edit: She eventually did recover her HP, but I have no idea exactly when.
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Post by docclox on Feb 8, 2011 3:24:10 GMT -5
Code question here. I want to make sure I understand this bit correctly.
function removeNullEffect(girl:int) { if (girl == -1) { var person = playerCharacter.charEffect; } else if (girl >= 100) { var person = AssistantArray[girl - 100].asEffect; } else { var person = GameArray[girl].girlEffect; } for (var i:Number = 0; i < person.length; i++) { if (person[i] == null) { person.shift(); i = -1; } } }
I'm guessing that is intended to run down the array and remove any nulls. What worries me is this bit:
for (var i:Number = 0; i < person.length; i++) { if (person[i] == null) { person.shift(); i = -1; } }
If i is 4 and person is null, it'll call shift(). But shift removes the first element of the array, which must be non-null, else we'd not have got to 4. So we remove the first element. So we haven't removed the null at all, but we have clobbered an unrelated effect.
Probably hasn't surfaced yet, simply because we tend not to have that many effects on the go together.
What would work (if ordering is not important) would be to assign person = person[0] and then shift the array. We preserve the value at the start of the list, shorten the array and remove the null.
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Post by daisy_strike on Feb 8, 2011 3:49:09 GMT -5
Looks like you are right. I had an issue with nulls earlier and this was my cheap fix... but not a good one.
Daisy
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Post by darkbringer on Feb 8, 2011 8:21:49 GMT -5
During Practice 2 in the arena my assistant (Lamia) got killed/knocked out/whatever, and so the slave behind her got put up in front but the slave now had Lamia's stats in battle. That is the slave had her claw attack instead of Throw Rock like the slaves are supposed to (I assume that they only have that skill at default) and hit just as hard as Lamia would have if she was alive. The bug list that came with the release said there was a similar issue that when flipping in general attacks got out of sync and that was fixed (which seems to be the case) but I don't think that is the same thing as my er...finding...
Also, and not really a bug so much as a weird glitch, I healed my dead assistant (not sure if you're supposed to be able to do that in the first place) with the player's Heal skill and it gave her positive health but could not actually attack or flip back to the front (as if she were still dead), she still had the death sprite so I'm assuming she is supposed to remain dead/knocked out, unless you use some kind of resurrection potion/item and that the heal was just supposed to do nothing on a dead target.
Will try to recreate it properly later, but doing another battle with the same group the next day had Lamia with the alive sprite but again could not actually battle and in fact counted as dead when the battle was over (I lost after the other 3 chars died, but she was still "standing" with HP), but before the loss, one of the slaves still had the claw attack and only when she got flipped (from another character dying) did she get Throw Rock back.
Again not sure if this is the same bug you listed in the word doc you gave us with the release, so feel free to ignore this if it is.
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james
New Member
Posts: 6
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Post by james on Feb 8, 2011 10:37:27 GMT -5
The bug with the assistant refuses to do anything other then, she (lamia) had no job set and so did nothing with your slave. haven't tried with other assistants. i went individually from one to another unchecking so only one task was on at a time. a different question, is the prime yoruichi ment to be a lesbo slave with Hakuda Master (is this unique to her only?) and maid? just want to make sure, since i would hate to have spent around 600 gold to have a faulty prime (I'm still broke at the moment, but i think it was worth it )
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tantor
Junior Member
Posts: 52
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Post by tantor on Feb 8, 2011 13:11:42 GMT -5
1st thing the feasting bug is still there, if I get my first girl to start making feasts reliably I no longer need to have my other girls sleep if I put my first girl on a sleep, cook, sleep, cook schedule. I think it might be that the health calculator is not removing the values from the previous calculation and so using the cooking girls health for all the girls.
2nd thing Asuka shows the Pig girl picture when meditating
3rd thing when i had the cat girl doing dehumanizing training I got the right picture and skill increase but I got the text for finger painting
* note I'm useing GOM player in windows 7
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Post by flashnovice on Feb 8, 2011 13:55:53 GMT -5
I tried a game in work-safe mode. I got stuck at the first shift of day 3. It would repeat over and over like groundhog day.
Saving the game and closing the browser, then reopening the saved game did not clear the problem.
Started a new game, switched it to work-safe mode, and I'm up to day six and progressing, so it's not reliably reproducable.
Edit: Question; Is it intentional that the clean chore is not available in the Dark Room ?
Edit2: Started day 22 with all six rooms at 0% dirt. Now for the evening shift, I have 46, 70,100,100,100,100. Perhaps I cleaned them so much when they were at zero (I had two girls cleaning) that it rolled over ?
Edit3: Day 24 Evening: Dirt 0,0,0,2,2,0. Had two girls cleaning. At the start of night shift, I suddenly had 42,42,0,0,0,42 !
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Post by yak300 on Feb 8, 2011 16:25:08 GMT -5
"That's really the best quality I have see in a while. You must really treat your cows well to get such nice milk. I'll make sure to get the best price for it. Your profit, -4."
This appeared after farmer bill buying a crate full of excellent milk. There seems to be a bug in the calculation system. Unfortunately i can't check whether i got -4 gold or the actual price I should get for the milk.
The game also hung up, was still able to visit the town, but whenever I press "next day" or "next shift" this guy would always appear again. This was at day 131, I got 4 slaves in the house and 2 in the pens. As soon as I sold the "crate of excellent milk" out of my inventory, the farmer disappeared and i was able to continue playing.
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Post by docclox on Feb 8, 2011 20:42:14 GMT -5
Try this: - start a new game
- buy a girl
- get her peirced and buy nipple rings, a collar, and a diamond stud for her clit
- get the blacksmith to fit the rings and collar
- go home
- try and fit the clit stud
When I try it, I can't move the diamond stud. At all. I can click it, but then it installs as an earpice. There's no way to get it onto the clit slot without dragging, and because she has nipple rings, dragging doesn't work for that girls inventory screen.
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Post by darkbringer on Feb 8, 2011 23:41:27 GMT -5
I've been able to reproduce zerol0v's bug when I loaded the save that I posted the combat bug with. As he mentioned, if the assistant is marked to do any training no matter how many times either Next Shift or Next Day is pressed, the game does not progress at all, except that if it's stuck on say the morning shift, and the house is dirty, all slaves lose health (because the first message repeats itself), this compounds with the issue that the game still registers the house as dirty even if you have 0% dirt in the house. (at least for my file)
My thought as far as the dirt in the house is concerned is that the dirt from activities, such as whoring and cooking, (with cooking being what I had it set for at the time) piles up before the dirt check for cleanliness, and even though the text for that check comes first before the task checks do, it counts the house as dirty. Though it still does this even if cleaning is set as the task, so I'm probably wrong.
Getting back to Zero's bug, it would seem I also cannot give my assistants any consumable items (i.e. food) when this is happening. You can still change equipment around though, but as has been reported in ANOTHER bug, is that her equipment likes to disappear when you change pages by either going to the training menu or just flat out exiting, it's still counted as equipped though (bonuses and everything), it just has an empty box when in fact it's not, and the items will reappear when you equip something else to her.
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Post by ebuild on Feb 9, 2011 8:49:00 GMT -5
When doing the dehumanizing assistant training, it will read the text from the art one, but it still increases the animal mimicry stats. I think it's showing the correct image too.
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Post by docclox on Feb 9, 2011 20:09:36 GMT -5
Looks like the arrow key listeners from the combat screen stay active after combat is over.
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Post by flashnovice on Feb 9, 2011 22:26:27 GMT -5
After arena combats after the first, when I chose the "even" or "special" experience buttons, the experience for the main character still goes to attack (if it goes at all).
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