Post by daisy_strike on Jan 20, 2011 16:00:26 GMT -5
Rather then having the generic "Assistant trains + slave + in sex." Changing that to a specific message for each assistant and how much they liked it.
Assistant Personalities:
Neko - Not that bright and actions speak louder then words.
Fairy - Impulsive and easily confused.
Angel - Love and Peace and Sex.
Lamia - Noble stuck in Otherworld.
And I have even started them out - At least enough I hope so you can see what I was trying for the final one has the full list of event messages.. They need love. Duplicates of the same job are fine so writers go for broke.
Neko:
function asNekoEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>This " + findItemName(playerCharacter.charMoneyMade) + " is for me? I won't give it back if you say yes." + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>I'm going to keep it in a special place.");
return true;
}
else if (eventNum == 204) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>*Seems uninterested*");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>*growl*");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>*growl* (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
Lamia:
function asLamiaEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmmph, A petty trifle, but I will take this, " + findItemName(playerCharacter.charMoneyMade) + ", but only if you really mean to give it to me?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>It is a fine bauble, I will put it to good use.");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Do you really think something that common would suit me?");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmmph, then why did you show it to me?");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>I don't think you apreciate how valuable my services are! (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
Fairy:
function asFairyEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Your giving me this, " + findItemName(playerCharacter.charMoneyMade) + ", well I guess I can take it. But are you really sure?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Thank you, thank you, thank you.");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>How dull, don't you have anything shiny to give me?");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>I still want it!");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>I hate being ignored! (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
The Full list for Angel:
function asAngelEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmm, they don't have " + findItemName(playerCharacter.charMoneyMade) + " in heaven, can I have it?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Yay! Yay! Yay!");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>I already have one of those.");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Your just like a demon!");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>There can be no love when you don't visit me. (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
else if (eventNum == 220) {//bored lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored lesbian");
return true;
}
else if (eventNum == 221) {//happy lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy lesbian");
return true;
}
else if (eventNum == 222) { //ecstatic lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic lesbian");
return true;
}
else if (eventNum == 223) { //Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic lesbian bonus text this is added to 223");
return true;
}
else if (eventNum == 225) {//bored Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Futnari");
return true;
}
else if (eventNum == 226) {//happy Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Futnari");
return true;
}
else if (eventNum == 227) { //ecstatic Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Futnari");
return true;
}
else if (eventNum == 228) { //Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Futnari bonus text this is added to 227");
return true;
}
else if (eventNum == 230) {//bored Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Money");
return true;
}
else if (eventNum == 231) {//happy Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Money");
return true;
}
else if (eventNum == 232) { //ecstatic Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money");
return true;
}
else if (eventNum == 233) { //Money Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money bonus text this is added to 232");
return true;
}
else if (eventNum == 235) {//bored Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Money");
return true;
}
else if (eventNum == 236) {//happy Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Money BJ Only");
return true;
}
else if (eventNum == 237) { //ecstatic Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money BJ Only");
return true;
}
else if (eventNum == 238) { //Money Showed her how it was done BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money bonus text this is added to 237 BJ Only");
return true;
}
else if (eventNum == 240) {//bored Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Artist");
return true;
}
else if (eventNum == 241) {//happy Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Artist");
return true;
}
else if (eventNum == 242) { //ecstatic Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Artist");
return true;
}
else if (eventNum == 243) { //Artist Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Artist bonus text this is added to 242");
return true;
}
else if (eventNum == 250) {//Dehumanizing bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Dehumanizing");
return true;
}
else if (eventNum == 251) {//Dehumanizing happy
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Dehumanizing");
return true;
}
else if (eventNum == 252) { //ecstatic Dehumanizing
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Dehumanizing");
return true;
}
else if (eventNum == 253) { //Dehumanizing Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Dehumanizing bonus text this is added to 252");
return true;
}
else if (eventNum == 255) {//Milking bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking bored");
return true;
}
else if (eventNum == 256) {//Milking happy
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking happy");
return true;
}
else if (eventNum == 257) { //ecstatic Milking
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Milking");
return true;
}
else if (eventNum == 258) { //Milking Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking bonus text this is added to 252");
return true;
}
else if (eventNum == 260) {//bored Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Religion");
return true;
}
else if (eventNum == 261) {//happy Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Religion");
return true;
}
else if (eventNum == 262) { //ecstatic Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Religion");
return true;
}
else if (eventNum == 263) { //Religion Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Religion bonus text this is added to 262");
return true;
}
else if (eventNum == 270) {//bored Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Combat");
return true;
}
else if (eventNum == 271) {//happy Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Combat");
return true;
}
else if (eventNum == 272) { //ecstatic Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Combat");
return true;
}
else if (eventNum == 273) { //Combat Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Combat bonus text this is added to 272");
return true;
}
else if (eventNum == 280) {//bored Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Basic Training");
return true;
}
else if (eventNum == 281) {//happy Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Basic Training");
return true;
}
else if (eventNum == 282) { //ecstatic Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Basic Training");
return true;
}
else if (eventNum == 283) { //Basic Training Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Basic Trainingbonus text this is added to 282");
return true;
}
else if (eventNum == 290) {//bored Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Household");
return true;
}
else if (eventNum == 291) {//happy Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Household");
return true;
}
else if (eventNum == 292) { //ecstatic Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Household");
return true;
}
else if (eventNum == 293) { //Household Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Household bonus text this is added to 292");
return true;
}
return false;
}
Yah hats a lot of text its why I'm asking for help.
Daisy
Assistant Personalities:
Neko - Not that bright and actions speak louder then words.
Fairy - Impulsive and easily confused.
Angel - Love and Peace and Sex.
Lamia - Noble stuck in Otherworld.
And I have even started them out - At least enough I hope so you can see what I was trying for the final one has the full list of event messages.. They need love. Duplicates of the same job are fine so writers go for broke.
Neko:
function asNekoEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>This " + findItemName(playerCharacter.charMoneyMade) + " is for me? I won't give it back if you say yes." + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>I'm going to keep it in a special place.");
return true;
}
else if (eventNum == 204) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>*Seems uninterested*");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>*growl*");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>*growl* (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
Lamia:
function asLamiaEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmmph, A petty trifle, but I will take this, " + findItemName(playerCharacter.charMoneyMade) + ", but only if you really mean to give it to me?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>It is a fine bauble, I will put it to good use.");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Do you really think something that common would suit me?");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmmph, then why did you show it to me?");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>I don't think you apreciate how valuable my services are! (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
Fairy:
function asFairyEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Your giving me this, " + findItemName(playerCharacter.charMoneyMade) + ", well I guess I can take it. But are you really sure?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Thank you, thank you, thank you.");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>How dull, don't you have anything shiny to give me?");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>I still want it!");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>I hate being ignored! (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
return false;
}
The Full list for Angel:
function asAngelEvents(eventNum):Boolean {
if (eventNum == 200) {
storyHopper.push("<B>" + peopleName(5) + "</b><br>Hmm, they don't have " + findItemName(playerCharacter.charMoneyMade) + " in heaven, can I have it?" + showItem(playerCharacter.charMoneyMade, 0, 0, 0));
return true;
}
else if (eventNum == 203) { //gave item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Yay! Yay! Yay!");
return true;
}
else if (eventNum == 204) { //gave item bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>I already have one of those.");
return true;
}
else if (eventNum == 205) { //took back item
storyHopper.push("<B>" + peopleName(5) + "</b><br>Your just like a demon!");
return true;
}
else if (eventNum == 206) { //pissed no attention
storyHopper.push("<B>" + peopleName(5) + "</b><br>There can be no love when you don't visit me. (Perhaps you should pay more attention to " + AssistantArray[whatAs].asName + ".");
return true;
}
else if (eventNum == 210) {//failed to do anything... not interested
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player.");
return true;
}
else if (eventNum == 211) {//failed to do anything... slightly better
storyHopper.push("<B>" + peopleName(5) + "</b><br>Did not do anything not interested in helping the player slightly better.");
return true;
}
else if (eventNum == 212) {//Chose to do her preference agaist your wishes
storyHopper.push("<B>" + peopleName(5) + "</b><br>Chose to do her preference agaist your wishes.");
return true;
}
else if (eventNum == 213) {//Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Small bonus");
return true;
}
else if (eventNum == 214) {//Really Enjoyed her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Good bonus");
return true;
}
else if (eventNum == 215) {//Really Loved her work
storyHopper.push("<B>" + peopleName(5) + "</b><br>Enjoyed her work. Great bonus");
return true;
}
else if (eventNum == 220) {//bored lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored lesbian");
return true;
}
else if (eventNum == 221) {//happy lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy lesbian");
return true;
}
else if (eventNum == 222) { //ecstatic lesbian
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic lesbian");
return true;
}
else if (eventNum == 223) { //Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic lesbian bonus text this is added to 223");
return true;
}
else if (eventNum == 225) {//bored Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Futnari");
return true;
}
else if (eventNum == 226) {//happy Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Futnari");
return true;
}
else if (eventNum == 227) { //ecstatic Futnari
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Futnari");
return true;
}
else if (eventNum == 228) { //Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Futnari bonus text this is added to 227");
return true;
}
else if (eventNum == 230) {//bored Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Money");
return true;
}
else if (eventNum == 231) {//happy Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Money");
return true;
}
else if (eventNum == 232) { //ecstatic Money
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money");
return true;
}
else if (eventNum == 233) { //Money Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money bonus text this is added to 232");
return true;
}
else if (eventNum == 235) {//bored Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Money");
return true;
}
else if (eventNum == 236) {//happy Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Money BJ Only");
return true;
}
else if (eventNum == 237) { //ecstatic Money BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money BJ Only");
return true;
}
else if (eventNum == 238) { //Money Showed her how it was done BJ Only
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Money bonus text this is added to 237 BJ Only");
return true;
}
else if (eventNum == 240) {//bored Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Artist");
return true;
}
else if (eventNum == 241) {//happy Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Artist");
return true;
}
else if (eventNum == 242) { //ecstatic Artist
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Artist");
return true;
}
else if (eventNum == 243) { //Artist Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Artist bonus text this is added to 242");
return true;
}
else if (eventNum == 250) {//Dehumanizing bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Dehumanizing");
return true;
}
else if (eventNum == 251) {//Dehumanizing happy
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Dehumanizing");
return true;
}
else if (eventNum == 252) { //ecstatic Dehumanizing
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Dehumanizing");
return true;
}
else if (eventNum == 253) { //Dehumanizing Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Dehumanizing bonus text this is added to 252");
return true;
}
else if (eventNum == 255) {//Milking bored
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking bored");
return true;
}
else if (eventNum == 256) {//Milking happy
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking happy");
return true;
}
else if (eventNum == 257) { //ecstatic Milking
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Milking");
return true;
}
else if (eventNum == 258) { //Milking Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>Milking bonus text this is added to 252");
return true;
}
else if (eventNum == 260) {//bored Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Religion");
return true;
}
else if (eventNum == 261) {//happy Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Religion");
return true;
}
else if (eventNum == 262) { //ecstatic Religion
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Religion");
return true;
}
else if (eventNum == 263) { //Religion Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Religion bonus text this is added to 262");
return true;
}
else if (eventNum == 270) {//bored Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Combat");
return true;
}
else if (eventNum == 271) {//happy Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Combat");
return true;
}
else if (eventNum == 272) { //ecstatic Combat
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Combat");
return true;
}
else if (eventNum == 273) { //Combat Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Combat bonus text this is added to 272");
return true;
}
else if (eventNum == 280) {//bored Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Basic Training");
return true;
}
else if (eventNum == 281) {//happy Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Basic Training");
return true;
}
else if (eventNum == 282) { //ecstatic Basic Training
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Basic Training");
return true;
}
else if (eventNum == 283) { //Basic Training Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Basic Trainingbonus text this is added to 282");
return true;
}
else if (eventNum == 290) {//bored Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>Bored Household");
return true;
}
else if (eventNum == 291) {//happy Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>happy Household");
return true;
}
else if (eventNum == 292) { //ecstatic Household
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Household");
return true;
}
else if (eventNum == 293) { //Household Showed her how it was done
storyHopper.push("<B>" + peopleName(5) + "</b><br>ecstatic Household bonus text this is added to 292");
return true;
}
return false;
}
Yah hats a lot of text its why I'm asking for help.
Daisy