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Post by daisy_strike on Oct 29, 2010 23:47:52 GMT -5
Dutchess69 had suggested some trainer stats and I was wondering what other stats you guys would like to see since this is still something I have finalized even in my own thoughts.
Duchess69 Suggestions Combat Skills (will be used during quests, to fight slaves if they try to escape) Sex Skills (will be used in slaves training, maybe will unlock some special actions... and may be used in quests) Social (social skill combined. should be heavily used in quests) Reputation (self-explanatory) Health (self-explanatory) Lust (self-explanatory) Mood
I also will need an apraising stat and I would like a moral stat also a charisma stat but what do you guys want.
Daisy
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Post by flagnine1 on Oct 30, 2010 0:43:27 GMT -5
A dominance stat would be nice. to show how much in control of your slaves you are.
I would make the combat skills look like the slaves for ease of integrating into the combat system (when it comes time for that).
I would like to see your character's reputation with each faction in Magmell individually represented. And make the suggested reputation a fame skill. it is how well known you are in general. Which can lead to some better social encounters.
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Post by redcape on Oct 30, 2010 14:04:37 GMT -5
Here’s my suggestion, make all these stats primary or default stats for the player:
Combat Skills Sex Skills Social Reputation Health Lust Mood
Then you can add as many stats as you want as a secondary. The stats can be obtained via training from the guild, side quests, doing prequisite job regularly etc.
My suggestion is: Appraisal Ability to get better price in the auction block.
How to obtain: Keep purchasing and eventually you will get this stats
Charismatic Girl stats boost when talking/spent time together will be higher.
How to Obtain: Keep spending time together with the girls
Elven Speak Enable you to understand what elven NPC talk. The idea is there will be many elven NPC that may give you valuable information or secret quest but when you talk to them they only give you gibberish like *(*^*(^%$$^(&)(& As your Elven speak percentage goes up you may be able to understand what they says.
How to obtain: Keep talking with elven NPC or learn it for a price
Spherian Speak Same as Elven Speak.
How to obtain: Keep talking with elven NPC or learn it for a price in the Spherian embassy.
Trading You’ll get cut or bonus when selling or buying items. The percentage of bonus goes up as your stats become higher.
How to obtain: Keep trading or learn it for a price
Composing You are able to compose music sheet. This music sheet is an other equippable or maybe consumable item for your musician slave that give random bonuses to her class stats. Another use of this stats is your slave get bonus stats gain when doing her class related jobs.
How to obtain: Keep telling girls to do her musician job or learn it for a price or randomly obtained from character creation.
S&M Mastery Same as composing, give bonus stats gain when torturing or make girls do obscene jobs.
How to obtain: Keep telling girls to do her obscene job (bondage, farm animals etc.)or learn it for a price or randomly obtained from character creation.
That’s it might add more later.
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Post by flagnine1 on Nov 1, 2010 0:26:40 GMT -5
tell me what you think of something like this. I don't have the fonts used in the game in my photoshop. The left right arrows are used for more master screens. The master probably shouldn't have a collar slot so an amulet slot might be better. Attachments:
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Post by dutchess69 on Nov 1, 2010 2:24:24 GMT -5
I would recommend include special traits for Trainer as I posted before.
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Post by redcape on Nov 1, 2010 5:55:16 GMT -5
I like it but will need a rework since there may be additional stats that require more space such as duchess special traits,etc. About character equipment.. I personally think that's unnecessary since most of the bonus for player will come from the character stats.
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Post by docclox on Nov 1, 2010 7:23:12 GMT -5
Then you can add as many stats as you want as a secondary. The stats can be obtained via training from the guild, side quests, doing prequisite job regularly etc. Hmmm.... are these proposed as stats/skills or as binary flags? CharismaticGirl stats boost when talking/spent time together will be higher. How to Obtain: Keep spending time together with the girls See, as a skill, Social would work fine here. As a binary trait/effect, it could give a nice boost to your social rolls. Elven SpeakEnable you to understand what elven NPC talk. The idea is there will be many elven NPC that may give you valuable information or secret quest but when you talk to them they only give you gibberish like *(*^*(^%$$^(&)(& As your Elven speak percentage goes up you may be able to understand what they says. How to obtain: Keep talking with elven NPC or learn it for a price Spherian SpeakSame as Elven Speak. How to obtain: Keep talking with elven NPC or learn it for a price in the Spherian embassy. Trait or skill for these? Trait means you can either understand these people or you can't. Skill means you can say "25% is enough to understand the street trader who talks skowly and clearly for the idiot human, but not enough to follow his conversations with his fellows. 75% lets you follow the ambassador's inaugural speech, but to follow technical or legal documents, you still need 100%" Which would be cool, but I could still be temped to junk them on the grounds of Keep It Simple. TradingYou’ll get cut or bonus when selling or buying items. The percentage of bonus goes up as your stats become higher. How to obtain: Keep trading or learn it for a price OK, this one is clearly a skill rather than a trait. ComposingYou are able to compose music sheet. This music sheet is an other equippable or maybe consumable item for your musician slave that give random bonuses to her class stats. Another use of this stats is your slave get bonus stats gain when doing her class related jobs. Sounds like an advanced level of musician skill, assuming we're going to have the possible PC skills shadow the girls' class heirachy. On the whole, I think I'd be happier buying sheet music, hiring composers, or getting my girls trained with the skill, rather than learn it myself. S&M MasterySame as composing, give bonus stats gain when torturing or make girls do obscene jobs. I think "dominance" would do for this one. It'd be interesting if your dominance fell too low - the girls might end up bossing the trainer around. (Go for a walk and end up buying them stuff, let them rest rather than train, unlock that chastity belt...) I'd like to see some sort of intelligence or education rating - I just like playing clever characters. Could use it like Fallout and make it govern how fast your character learns, and maybe enable some alternate paths in quests.
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Post by daisy_strike on Nov 1, 2010 13:13:47 GMT -5
I just wanted to mention that I'm not really happy with doing a full inventory for the players. Instead just doing weapon, sheild and armor. Anyone else have any thoughts on this?
Daisy
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Post by docclox on Nov 1, 2010 13:46:51 GMT -5
I just wanted to mention that I'm not really happy with doing a full inventory for the players. Instead just doing weapon, sheild and armor. Anyone else have any thoughts on this? Fine by me. Keeps the focus on the girls while allowing the player limited buffs. In any event, the player already can already use misc items just by having them in the item pool - dildoes and probes, for instance. There's no reason other player items couldn't work the same way.
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Post by flagnine1 on Nov 1, 2010 14:11:04 GMT -5
@ dutchess The current combat skills are attack, defense, and special. These I assume will form the base for the combat system (whenever it comes time for that). Since the combat party consists of master, assistants, and slaves, they all should have the same basic combat skill set. As for the sex one I needed 3 skills so broke up sex into 3 skills instead of one. docclox pretty much where I was going with dominance. @daisy I think that trainers should have at least a mostly full inventory. first it would give the slaves an unfair advantage in combat to have it and not the master or assistant. Mostly in the defense aspect helms, gloves, boots and so on. Next would be the fact that certain quests/events might require certain items to be worn by the master an elegant dress and jewelry for a high society part for instance. There should probably be master/assistant only items, and some of the slots might need changing, like collar to necklace or amulet. On the flip there will be some items the master shouldn't be able to use such as collars, or the farm animal gear. I'm also thinking that masters/assistants should have a sanity stat/skill as they to should be able to be victims of sanity losses and go insane. Maybe introduce bad ends into the game.
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Post by daisy_strike on Nov 1, 2010 15:53:31 GMT -5
This still isn't really formulated in my mind which is why the discussion but what items slots should the player have? I can see a case for a number of clothing items but I rather like the system of just pulling the item out of inventory when you need it. Your not a slave you can change your equipment at a moments notice, while there restricted to wearing only what you give them.
Daisy
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Post by flagnine1 on Nov 1, 2010 17:30:12 GMT -5
My main argument is that any slot that is gonna potentially give a slave an item that helps them in combat should be given to the trainer as well. So Helm, Face (for glasses), Neck, Chest/clothes, Boots, Gloves, boots, weapon, shield, ring, ring, ear, ear, tattoo, and possibly other or tail. That's 15 slots compared to the slaves 20.
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Post by redcape on Nov 1, 2010 19:22:43 GMT -5
How about this, The player will only have 4 slots: WeaponEquippable weapons for player. What can be equipped may vary. For example if you choose an Acolyte as a character background, you won't be able to equip a claymore or longsword that can only be used by squire or cutthroat and vice versa. Clothing setThis is a combination of armor and shield or clothing. For example it can be a steel armor set, light armor set, farmer clothing set etc. Accessory 1Other equippable like pendant, charm, etc. Accessory 2Other equippable like pendant, charm, etc. That way it might be simpler to code them. And I suggest that player can't equip slaves equipment, they have to be an exclusive item otherwise It will be easy to boost up your character using Slave items and maybe player equipment should be sold in different shops. Trait or skill for these? Trait means you can either understand these people or you can't. Skill means you can say "25% is enough to understand the street trader who talks skowly and clearly for the idiot human, but not enough to follow his conversations with his fellows. 75% lets you follow the ambassador's inaugural speech, but to follow technical or legal documents, you still need 100%" Which would be cool, but I could still be temped to junk them on the grounds of Keep It Simple. Originally I want is as a skill but it maybe difficult or takes a long time to code them.. well it's just a suggestion afterall.
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Post by dutchess69 on Nov 2, 2010 7:07:26 GMT -5
I like this idea. But I'd recommed to include 'Special' slot that could be used for example by cursed items, or some special addon items.
For example - there can be simple 'chainmail bikini' set, but after successful quest trainer gets unique relic - 'bra of the amazon' that can be worn only with 'chainmail bikini' set and will grant additional bonuses.
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Post by docclox on Nov 2, 2010 10:17:47 GMT -5
For example - there can be simple 'chainmail bikini' set, but after successful quest trainer gets unique relic - 'bra of the amazon' that can be worn only with 'chainmail bikini' set and will grant additional bonuses. Yeah, that would work with what redcape suggested; one armour, one weapon and two general purpose slots. It does mean that a shield is considered an accessory, but I can't really see the downside of that.
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