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Post by redcape on Oct 20, 2010 9:37:32 GMT -5
"Creative"
Desc: A surge of creativity suddenly fill your slave's mind.
Effect: Increase probablity of success when painting, sculpting, or drafting for several turn.
"Perfect Pitch"
Desc: Your slave now has a perfect pitch. She can easily identify or re-create a given musical note.
Effect: Give a somewhat high boost to musician slave instrument stats, increase percentage of instrument stats gain when practicing.
"Drunk"
Desc: Your slave is badly drunk
Effect: Increase happiness, lust, and nymphomania while decreasing health for one turn.
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Post by redcape on Oct 20, 2010 18:34:23 GMT -5
Various picture for previously posted effect: perfect pitch: charismatic: creative: drunk: lactating: lycanthropy: submissive: teacher: trusted: undead: unhappy: vampire:
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Post by redcape on Oct 20, 2010 19:33:48 GMT -5
"Exhibitionist" Desc: Your slave enjoy being naked in front of others and refused to wear any clothes. Effect: Cannot equip any clothes "Natural Fighter" Desc: Your slave is a natural born combat expert. Effect: High combat stats "Mean" Desc: Your slave is mean to others and can quickly get angry or pissed off over trivial thing. Effect: Halves obedience and happiness gain, decrease income from whoring, decrease succesful pimp rate
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Post by redcape on Oct 20, 2010 19:59:35 GMT -5
"Stupid" Desc: Your slave is lacking in intelligence, she can be easily manipulated. Effect: halves all skill gain, doubles obedience and happiness gain, increase rape chance. "Smart" Desc: Your slave is smart, articulate and a fast learner. The downside is she can't be easily manipulated or controlled. Effect: Doubles all skill gain, halves obedience gain, decrease rape chance.
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Post by redcape on Oct 20, 2010 20:22:30 GMT -5
"Artificial" Desc: It seems that your slave is very different from an ordinary human and all kind of creatures you have met. Effect: Cannot get tired, Health never decreased, cannot become insane (sanity always full), cannot became drunk, increase chance of suddenly become creative, all skill gains reduced to 1/4. "Nature Lover" Desc: Your slave is very close to nature and its creatures. Effect: Increase lust gain, pet slave and farm animal skill gain are doubled.
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Post by redcape on Oct 21, 2010 8:32:02 GMT -5
"Wounded" Desc: This girl is wounded. Effect: Health can't go above 50%, halves all skill gain, doubles tiredness rate, happiness slightly decreased each day, have 5% chance to turn into badly wounded each day. "Badly Wounded Desc: This girl is badly wounded and need immediate treatment. Effect: Health can't go above 25%, 1/4 all skills gain, doubles tiredness rate, happiness decreased each day, have 1% chance to turn into coma each day. "Coma" Desc: This girl is in the state of coma, neither dead nor alive. Effect: Can't do any activity at all for indefinite amount of time, can't consume any item (except item to cure coma status), can't be sold in the auction, 5% chance to become death each day, 1% chance to become conscious each day. "Sick" Desc This girl is sick and need to rest for a few days. Effect Can't do any activity at all between 2 - 5 days "Alcoholic" Desc This girl is an alcoholic, she is at least need to consume a bottle of alcohol each day. Effect 50% chance to become mean temporarily (mean status immediately vanish when an alcohol is consumed), happiness decreased if not consume a bottle of alcohol each day. "Inspired" Desc This girl looks inspired and enthusiastic. Effect Doubles all stats gain
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Post by NuMysterio on Oct 21, 2010 14:41:44 GMT -5
"Incorporeal" Desc: It seems that your slave is very different from all kind of creatures you have met. Effect: Cannot get tired, Health never decreased, cannot become insane (sanity always full), cannot became drunk, increase chance of suddenly become creative, all skill gains reduced to 1/4. I think you want Artificial rather than Incorporeal. Usually Incorporeal is associated with having no physical body, at all.
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Post by redcape on Oct 22, 2010 15:35:26 GMT -5
"Chef" Desc: This girl is good at cooking. Effect: give increase at maid cooking skills, randomly cook food every 1 - 3 days (obtain free consumable food item from the slave). "Master Chef" Desc: This girl is a master at cooking. She can cook all kinds of delicious and exotic food. Effect: give huge increase at maid cooking skills, randomly cook rare/exotic food every 1 - 3 days (obtain free consumable food item from the slave). "Insomniac" Desc: It looks like your slave is having a hard time to rest. Effect: Can not rest. "Demotivated" Desc: This girl looks demotivated. Effect: 1/4 all skills gain I think you want Artificial rather than Incorporeal. Usually Incorporeal is associated with having no physical body, at all. Thanks for the correction. Will change it.
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Post by flagnine1 on Oct 23, 2010 3:45:52 GMT -5
the thing about chef and master chef is that they should be advanced classes for maid. and that those effects can be special abilities for those classes.
I would also change insomniac's ability to getting less health recovery during a rest period.
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Post by flagnine1 on Oct 26, 2010 14:11:59 GMT -5
couple new ones feel free to do the images for these redcape.
"Fertile"
Desc: Your slave is fertile and is more likely to become pregnant or impregnate others.
Effect: Increase the chance your slave has of becoming pregnant or making others pregnant.
"Infertile"
Desc: Your slave cannot become or make others pregnant.
Effect: Reduces pregnancy chance to 0%.
"Pregnant"
Desc: Your slave is pregnant and will give birth to a child in several months.
Effect: Your slave will eventually give birth to a child. This may also cause her to lay eggs or give birth to the offspring from various monsters.
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Post by redcape on Oct 26, 2010 19:53:39 GMT -5
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Post by slackerfuu on Oct 26, 2010 21:52:19 GMT -5
About the Exhibitionist trait: they should be able to wear clothes, but their happiness and maybe other stats (obedience, sanity, love) would decrease if they do. Reasoning: so what if they don't want to wear clothes. they're a slave. if you say they're wearing something, they're gonna wear it.
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Post by redcape on Oct 27, 2010 9:20:53 GMT -5
Well, many of the clothes give stats bonuses.. Not to mention if there are more high stats clothes added in the future. It will be pointless if their stats decrease just to be replaced by the bonuses from clothes they wear. Think of this trait as more of like punishment or flaw so you can't get stat bonus from wearing clothes, moreover there will be an item to nullify this trait.
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Post by slackerfuu on Oct 27, 2010 15:41:29 GMT -5
true. maybe have it nullify all effects of clothes she wears as well as decrease stats. of course, there'd probly need to be bonuses for if she isn't wearing clothes.
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Post by porridge on Feb 9, 2011 14:06:17 GMT -5
I have a suggestion.
But first, clarification: Where are all of these statuses going to go? It's unlikely that Otherworld will keep it's current format exactly, but am I safe in assuming a 'status bar' type affair, similar to what we have now?
I noticed that different statuses were placed in different areas, such as lactation above welfare, sickness above health, under welfare, and virginity above the sex class. But even with the division of locations for the icons, a great deal of the ideas posted in this thread fall under 'general' (to my mind, you can be sure that I didn't categorize them).
On that note, I would like to put forward a method of organization that I stole from somewhere... an online game I'm sure.
Anyway: Separate the different effects into different reactivities.
Volatile: Effects subject to sudden or unexpected change, with limited control by the player. Things such as Perfect pitch, earlier on this page. An effect that will last a short amount of time, and will fade either; very rapidly, or unexpectedly. (I would again like to stress, all effects in this category have a short duration). If we have battle effects like 'stun' (as a status acquired during battle), they would fall into this category.
Stable: Effects that take more time than 'Volatile' to fade, possible player removal or continuation. Things such as sickness, which may fade after a couple days, or until you buy her some medicine. Other effects, such as Drunk, Insomniac, and Demotivated, to borrow some of the possibilities listed in this thread, would fall into this category. Whether or not you can cure these would depend on the status, and duration would be malleable as well.
Sedentary: Effects that will likely not fade with time, and are difficult to remove. Things such as being a vampire (please don't include vampirism...) or effects gained from classes or items would fall into this category. Effects that would not change if you didn't work at them, basically.
And the point of separating them, would be to put them in order on the status bar. With volatile coming first, and sedentary coming last. So when you are checking your slaves status you can look where you want.
So if you wanted to add a status to the great status compendium, you could add a 'priority', as it were, depending on where you wanted it to show up.
This would add a small amount of organization to the current system (with related statuses going above the class/skill) on ones with a lot of relevant effects.
I don't know if it's worth programming in, but if it isn't hopefully someone gets an idea from it.
One last note, perhaps including a 'combat' value to the status, so that it would display in battle? I don't know how (or if) Daisy plans to implement combat statuses, but having a combat value would allow isolation of statuses that would effect battle performance, so that the girls' status bar is manageable.
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