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Post by darkbringer on Mar 3, 2011 17:21:15 GMT -5
True but then the dialogue lacks substance in my opinion and the player becomes a rather dull entity. While certainly easier to do accept/declines, I feel it's better if the main character is written to "interact" or "react" with his/her surroundings according to the player's intentions and will make the game overall more creative and popular when finished.
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mrx
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Post by mrx on Mar 3, 2011 21:06:11 GMT -5
Keep up the good work, I really enjoyed reading both quests and I hope you come up with more. Thanks, I enjoyed writing it.
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Post by docclox on Mar 4, 2011 14:40:26 GMT -5
Maybe the best thing to do here would be to not have dialogue, in the old fashioned traditional RPG way of doing things. You have an 'accept' or 'decline' option but other than that you're entirely mute. It would certainly help with the suspension of disbelief and it would also mean that players aren't 'forced' to be evil or good or Canadian or whatever the original writer decided upon for the story to progress, and it skips the issue of dialogue trees or wheels entirely. Difficult to write, though. Also, we're going to face the same problems with NPCs. We're already seeing a range of responses for the assistants, and the same thing is going to happen with NPCs as more quests get written. So we need a better way to handle the problem then just keeping quiet. As to how to do that, I have a few thoughts on the subject. I'm not directing these at anyone in particular (in many ways, I'm one of the worst offenders here) and I'm not laying down hard and fast rules here. Just throwing some more ideas up for discyssion Firstly, as daisy said with the sex scenes, I think quest dialogue probably needs to pass peer review. We don't wan't anything too intrusive or jarring, or too at odds with past personality. No hard and fast rules, just rough consensus as a guide. The second thing is probably to keep player speech to a minimum, and to try and keep the tone neutral where possible. As I say I'm as bad an as anyone when it comes to this point, but I think this makes a good rule of thumb. Thirdly, as missinglynx suggests, try and do as much player input through choice boxes as possible. If we keep those neutral, the palyer gets to construct his dialog in his head, and that's always going to fit the player's character better than anything we might construct, no matter how cool, witty or charming.
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Post by catsfight on Mar 4, 2011 15:45:54 GMT -5
more listen and respond little that's being wise
Short Answer, it is to be discreet.
you're the protagonist, but also is the reader. you all unknown that is not explicit.
if you think so these things are more easy
doc said all
each answer brings more questions
so you can extend the conversation you want, but the tree of possibilities may be out of your control
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mrx
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Post by mrx on Mar 4, 2011 17:14:10 GMT -5
Difficult to write, though. *SNIP* I've never submitted, let alone written, any dialog for a game before, so I'm swimming in untested waters here. I'm more than happy to adjust anything that needs to be adjusted after a peer review. In the future I'll try to keep whatever I write as neutral as possible, but I know I'm bound to sneak in mistakes here and there. As I said before, there's inevitably going to be a lot of variance in styles between each writers, but so long as the peer review maintains a standard across each review I think the end result will create a normalized writing style. I'm not saying the writers should be careless and write wtf they want, but I know, at least for myself, I can often be blind to what I'm writing - ignoring or completely missing things that others may consider blatantly wrong. Again, though, if something is wrong or out of place I do hope someone catches it and brings it to my attention so I can fix it. Tear my shit up if need be, my feelings won't be hurt.
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Post by docclox on Mar 4, 2011 18:31:47 GMT -5
Again, though, if something is wrong or out of place I do hope someone catches it and brings it to my attention so I can fix it. Tear my shit up if need be, my feelings won't be hurt. That's the attitude we all need to have, really. Peer review and if no consensus emerges, Daisy gets the casting vote.
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gnatb
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Post by gnatb on Mar 9, 2011 17:01:45 GMT -5
5.b Stole this idea (sort of) from one of the quest threads. Generic methods of falling in love/breaking (i.e. high happiness and pleasureable sex, or driving insane by whatever means) would only work for non-primes/natives. Primes/natives would each have a unique quest (or quests?) to them. In order to break a prime/native, you have to first accomplish the quest(s?) in such a way as to destroy her dreams. In order to get them to fall in love with you, you have to first help them fulfill their dreams.
4.b As illustrated in one of the quests, the current sex classes ARE broken/don't make much sense, as they currently combine the gender/preference/skills all into one "class". So how do you create a Futa skilled at pleasing males? Or a normal girl skilled at pleasing Futas? You can't. So again, a girl actually BEING a "Futa" needs to be independant of the class. Maybe a permanent buff like lactation, or a state shown elsewhere in the girls stat screens. It probably isn't truely neccessary to change the class names though, but some of the skill names would still need to change when a girl actually *is* a futa. (i.e. strapon would become "cock control") Futa skills would be something like (not sure what current futa skills are, but from what I remember they don't particular seem targetted towards pleasing a futa, but being pleased AS a futa, and aren't too differentiated from the straight/lesbian skills): 1a. "name" *tooltip* 1b. "futaname" *futatooltip*
1a. Futa strapon *skill at using a specially designed strapon allowing her to fuck a futa while being fucked BY the futa* 1b. Reciprocation *skill at keeping the base of her cock extremely flexible, allowing her to fuck another futa WHILE being fucked by that futa. Even non-slaves learn this skill, for obvious reasons.*
2. Extreme deepthroat *skill at taking a futa's cock so far into her mouth that she is able to lick the futa's pussy with the futa's cock still down her throat*
3. Double handjob *skill at fingering and jerking off a futa with just the right timing to compound the pleasure*
Yeah, #3 is weak. Best I could come up with. I'd also argue that when pleasing a futa, both the straight & lesbian skills also come into play. So to FULLY please a futa requires high skill in all 3 classes. (which may of course leads to special quests, etc.)
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